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Discussion Starter · #1 ·
Hey everyone last night i purchased 3 leman russ demolisher multi kits i want to know how i should build these, my first thought is:

LR Demo, LR Demo, LR Executioner

The army list will use those three tanks in addition to a manticore so i will have to take two of them in squads to fit everything in the list.

are plasma cannons worth it on the executioner?

which tanks are best in two squads? my first idea is demolishers because they will advance and can use the squad rules to that advantage. I want to protect that executioner because its so expensive!
 

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I'd convert 2 demolishers into thunderers, there cheaper in pts and do the same job practically, and I suppose make the third into a executioner, though a vanquisher or destroyer with camo netting would of been more fun.
 

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It would be an imperial armour book i think so no dice for tournament fun.:p The plasma sponsons on the executioner are fantastic nobody likes 5 plasma cannon shots or 4 moving up to 6 inches thats scary.What options would you give the demo ? just main gun heavy bolter to keed cost down?
 

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I wouldn't risk it with the Thunderer/Destroyer. They're maybe 20 points cheaper, but sacrifice a turret, a hull mounted weapon, optional sponsons, a point of rear armour (except with top attacks), move-and-fire, and on top all of that, you need your opponent's permission to field it.
And you can't turn it into other LR variants with magnetized turrets and sponsons. That hurts too.
 

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Discussion Starter · #8 ·
possibly hull mounted lascannons to keep both weapons AP2. i plan on moving each turn so think sponsons would be wasteful.

thx for the document stella those tanks in that list are really sick
 

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Thunderers are hands down better than Demolishers
lower rear armour, no turret, no lumbering and no secondary gun makes them better hands down?................err no.
and for that reason people will complain about you using them.
that would prove my point that I make often enough about what kinds of people they are
id run 3 Manticore Platforms.
why not, 3 platforms that can't move, have no defensive weapons and a min range of 24-36" sounds fair to me.
thx for the document stella those tanks in that list are really sick
indeed, and far more balanced and playtested than anything you'll find in "Codex:space marine chapter number 25 that look like ultramarines but aren't"
 

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Personally i would advise sticking to the Codex, unless you have enough models for an Apocalypse game.
While i agree with Stella that the IA rules are both fun and fair, you will still get the usual douchebags that will bitch and moan about you "cheating" with alternative rules.
Obvious thing to do is just not play against them, but i guess it depends on how many people are at your local club that are willing to play against IA rules.

I think magnets would be the obvious answer though. Building the models so that you can interchange different weapons from both the standard IG and the IA books.
 

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As much as I agree with Stella that IA lists are great etc, they are more for playing with like-minded people - i.e. people who aren't anti FW (for whatever reason(s) they have).
For pick-up games and if you play at a GW store/FLGS you are far better off using LR's from the Codex.

OP..I would magnetise them if you can, but you may have already spotted that the Demo and Exey have slightly different Mount pieces, so it's not just the Barrel you will need to magnetise.

Demos and Executioners are both very good choices but my fully kitted-out Executioner has killed far more of the enemy than my Demo..yes it's expensive but is well worth the points. Still, totally up to you if you give them Sponsons or not, but I think a sponsonless Executioner will disappoint you over time. Tanks with or without Sponsons play differently but they both have their uses.

Squadroning I would keep to standard Russes myself.
 

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Discussion Starter · #15 ·
would two executioner tanks be too much points to squad? 36" range would give me the room i would need to keep space and could gain cover saves from 1 in cover. then make the final LR a demo, and fill the final slot in with the manticore.
 

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The best 3 Russes are definitely the LRBT, Demolisher and Executioner (not in order), and the Manticore the best Arty piece (well Hydras are, but they're not strictly Artillery).

Up to you what you do, and your 2 Exey 1 Demo 1 Manticore is good, and it might be perfect for your list so go for it.

Me, I find fitting 2 Executioners only happens in 2500+ lists and I don't squadron at all until I reach that limit, and even then it's just LRBT's I squadron. Hell, I take zero Russes half the time..just Artillery - just as effective overall.

I take one Executioner with Sponsons, so 5 3" Blasts for 230 pts versus 6 3" Blasts for 380 pts ..150 pts for 1 extra 3" Blast, no thanks, that a whole basic LRBT right there.
There are arguments for and against (mobility versus static, immobilised = destroyed, only 1 KP if squadroned, etc etc) but I don't often say "I wish I had taken 2".

Still, magnetise if you can, and play some games..see how it pans out and change accordingly.
 

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Go For a demolisher squadron, with lases. A squadron of these can blow anything to pieces.

Then try an executioner, with plasma spons. A perfect monster-elite killer. 5 plasma blasts is serious business.

Again, if you consider it expensive, go for a standard russ. It aint a demolisher but those 72 inches range make up for its lower strength. You can make a coversion on the punisher cannon, to make the russ cannon.

The other options simply aint worth it.
Vanquisher is really powerfull, but it has only 1 shot with BS 3. Not good!
Punisher is worthless without pask, but can you afford the points cost?
Eradicators etc aint bad, but demolisher does a far better job, in my opinion.
 
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