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Discussion Starter #1 (Edited)
I'm gonna have three thousand pts battle against Necrons I would like to use Lost and the Damned combined with a Chaos force I was wondering if there was anyone who could write up a decent army list.
I have :
Abaddon The Despoiler
Kharn the Betrayer
Huron Blackheart
Daemon Prince
Daemon Prince
Chaos Lord
Chaos Sorcerer
5xPossessed Chaos Space Marines
Chaos Dreadnought
Chaos Dreadnought
14x Plague Marines
Chaos Predator
Obliterator
9x Havocs
Chaos Vindicator
Chaos Defiler
15x Khorne Berserkers

And For Guard I have:
Yarrik
Hq Squad (Medic, Standard Bearer, Meltagun and Master Vox)
Schaeffer & Kage
15 x Ratlings
90x Guardsmen (9 seargeants)
1 Psyker (Arch Heretic?)
1 Sentinel
2x Leman Russ Battle Tank
5x Rough Riders
2x Chimera
I have a Link to the rules below in case you don't have the Rules for Lost and the Damned.
http://oz.games-workshop.com/games/40k/chaosspacemarines/gaming/lostandthedamned/default.htm
 

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Sorceror, Kharn, Abaddon are good HQ choices to kill Necrons. Abaddon will kill the Ctan in HtH if you can get him there. Death Guard are great troop choices as their low init is irrelevant against the Necrons even lower init. Death Guard also get to use their FNP against Necron Destroyer weapons but not the Heavy Destroyer shots. Sorcerors with Lash can get the Necrons into charge range where the Death Guard can tear them up in HtH. Defilers can be great for HtH or for dropping templates on the Necrons and vapeing them. You just have to worry about all necron weapons at least glancing on 6 so make sure if you use it you try to avoid being where it can be consistantly shot. Kharn makes short work of them if you can get him into HtH and makes a good second choice after the sorceror. Abaddon should probably be saved for large games but remains a good choice. The deamons princes could suffer from being MCs and picked out by shooting but if you can get them into HtH again they will dominate.

I personally would not use the guard against them.

So.. I would build an army in this order against Necrons..

Sorceror
Death Guard
Berserkers
Kharn
Possessed
Oblits
Havocs
Defiler
Vindicator
Predator
Dreads last

Put in DPs at your descretion in place of the HQ slots.
 

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Actually one of the biggest problems I have with Necrons (with anything but Dark Eldar) are scarabs. The little nasties are fast, and will tie the hardest hitting of CC units of for turn after turn.

He's probably going to try to force you into coming across the table at him. It has been my experience with most Necrons players they rely on you walking through their full 24" gun range.
Since inevitably long range heavy weapons fire doesn't do a very good job of keeping them down. Especially if they have a monolith and a res orb nearby.

Defilers are a great suggestion as is the Lash. Since if you can lay down a unit and move it 6"+ away from any other Necrons they cannot get back up.

I would flank hard, and try to drop them 1 unit at a time in CC.

Also Necrons players never give this information out willingly however if you kill a full unit of Necrons regardless of if they get back up you get FULL victory points for that unit and they must combine with the nearest Necron unit.

So I would use your defiler, vindicator, and havocs to strike hard into his flank opposite your assault. 2 pie plates and a decent assault should make the average unit lay down.

Also remember that only 12 necrons can fit through the monolith. At 3000pts he may have 20 sized squads and I've known necron players to try to "forget" this rules and get extra WBB through the monolith. If they do so 8 of the models are destroyed.
 

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Also remember that only 12 necrons can fit through the monolith. At 3000pts he may have 20 sized squads and I've known necron players to try to "forget" this rules and get extra WBB through the monolith. If they do so 8 of the models are destroyed.
Where does this come from?? Just from the 2" deployment rule or????
 

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Yes the 2" deployment rule. You simply can't fit more than 12 Necrons within 2" of the doorway.
Yes, you can. You can fit about eighteen Warriors around the two inch deployment zone. Remember, the model's base just needs to be on the deployment zone's tangent and does not have to be completely within two inches.
 

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Last time I measured it 12 was the max you can get. Part of the models base must be within 2" sorta touching at 2" isn't within 2".

Right in front of the doorway the most you can fit is 6 models with 1" bases. I could see maybe 16 if you do it just right.

However if this " | " represents the boundary line.

O|OOOOOO|O - assuming these all touch each other at their edges the far left, and far right models are not within 2" (I'm assuming a 2" wide doorway). They are at 2" and thus can't fit.
 

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I personally would not use the guard against them.
So... you're saying Guard simply can't fight the Necrons? I think tailoring against one army is a pretty silly idea in general - some armies have a lot more options and can much more easily tailor, especially if that armies owner happens to buy a lot more models. So is having to take special characters in order to beat a selected opponent. Ridiculous. And the lash idea is already so overly-spammed, please, show you can play another way.

Build a good, balanced tournament list. Ordnance weapons go a long way against necrons. If you're playing CSM, a couple of good assault units, backed up with decent anti-tank or a defiler will do very well. With guard, simply bombard with a couple of basilisks or lehman russ tanks and wait for them to come to you! They will have to. The key with necrons is, unless you can out-shoot them in their 24" range, then stay out of it; either stay back or get close into assault. Also concentrate your fire until a unit is completely wiped out.
 

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here are four bits of advice for beating necrons when you play a large game like that:

1) template weapons completely wreck them
(try using lash of submission in combination with wind of chaos, doom siren, or a blastmaster after they use the monolith to veil across the board, or use the veil of darkness)

2) outnumbering them in combat is the only way to make them fail a leadership test reliably
(assault them with a couple different units all at once, guaranteeing that you outnumber them when you win... remember that if you don't make them fall back, they'll just teleport away the next turn)

3) don't play with tanks, especially the big ones. they just get popped by gauss weaponry
(big ones, meaning tanks that spend extra points on armor above and beyond a rhino. a vindicator might be worth taking because it's cheap at 125 points, and can really smash a large warrior squad or kill a monolith that gets too close)

4) use infiltrators, bikers, jump troops and deep strikers for mobility
(the closer you start to the necrons, the faster you'll get into combat with them...try and charge multiple units at once, because it brings you closer to keeping them locked in combat during their turn)
 

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So... you're saying Guard simply can't fight the Necrons?
No not that they CANT beat them just that I wouldnt personally use them. THey dont fit my style. Of course I play Marines and Grey Knights personnally and Grey Knights certainly dont come up as the "Best Army" to everyone but I use them often and to great success. I just gave him my personnal oppinion of what to use to beat Necrons.
 

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Warrior Weapons, Carapace Armour, Close Order Drill, Chimeras, Leman Russes, lots of plasma/meltas , and power weapons. Do your best to assualt them as much as possible while dropping lots of templates on them. Try to get your plasma/melta command squads to vape as many of them as possible. Its very possible. Imp Guard just arent my cup of tea.
 

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Actually with Guard I would try to get as many multi-shot weapons as possible, and focus fire on 1 unit at a time.

Combine that with pie plates. Important thing is focus fire on one unit until it drops. Even if there is only 1 Necron left standing fire a whole squad at him.

Anytime you make an entire unit of Necrons lay down you get full Victory Points for that squad. Those that make their WBB rolls must join the nearest Necron unit.

With my Tyranids I have 5 dakkafex's, and 2 shooty Tyrants. Forcing his units to combine into one large unit, and then assault them with my genestealers.
 

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Hi,

I've been playing 40k for ages and have collected myself a Necron army, after playing with Imperial Guard for years. It's nice to have an armour save :D

Anyway, I fought a couple of games against my army (my mates said they were overpowered, I said they were just bad at playing) - Someone earlier had exactly the right idea: concentrate fire against one unit at a time. Try to ignore the incoming gauss fire and then assault.

Ignore the Monolith if they have one; unless you have something really powerful like Tau railguns or demolishers; your firepower is much better spent trying to take the enemy down to phase out numbers.

I used Grey Knights in the last game I had, all troopers (30?), 5 termies and a brother captain and 3 dreadnoughts with assault cannons. Concentrated fire on his HQ with the immortals and lord with res orb. Took two turns of my entire army shooting to knock em all down bar the lord, who was then assaulted in CC by a dreadnought, at the same time charging into his warrior phalanxes with the remainder of my troopers - I got lucky and one of my GK normal troops won combat and killed 20 necrons... :eek: He phased out shortly after.
 

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Also remember that only 12 necrons can fit through the monolith. At 3000pts he may have 20 sized squads and I've known necron players to try to "forget" this rules and get extra WBB through the monolith. If they do so 8 of the models are destroyed.
actually you can fit 18.

you can usually phase them with alot of fire power but then you would have an army tooled for necrons. and it wouldn't be balanced. from playing necrons for about 2 years i've noticed that their weakness is gamepoints the more points you give a necron army the harder it is to defeat them.

im not trying to brag or be egotistical but i've beat every IG army i've ever played. never played lotd though.
 
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