Around here, we don't use the Apocalypse mission per se. We do the normal setup with heavy support, troops, elites, HQ, fast attack in that order, and figure that superheavy/legendary units either end up in Heavy Support or Elites, depending on what they are as far as deployment. Reserves, as a rule, kind of annoys everyone around here, despite it making a certain degree of tactical sense in some missions. Mechanically, it's not as much fun unless you're deep striking or something like that.
Also, some strategic assets benefit an entire side, rather than just the controlling player. Around here, we tend to rule that even if it says it benefits the entire side, only the player who chose the asset can use it. That stops some really lame stuff from happening.
The only thing I see as being uber cheesy about the no force org chat is the legendary items. I could play someone and throw down 3 legendary vehicles right now and if they did not have any and didn't cheese the hell out of their army with las (or appr) would lose, and that is also not including the 7 Land Raiders I could toss at them. I like the wider range o fthe game but no limit/force org is a bit over powering.
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