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Discussion Starter · #1 · (Edited)

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Discussion Starter · #2 ·
World Eaters Legion Warband
HQ; 1 Minimum, 2 Maximum
Elite; 2 Minimum, 8 Maximum
Troop; 10 Maximum
Fast Attack; 4 Maximum
Heavy Support; 2 Maximum

Restrictions;
Only units from the Chaos Space Marine Faction with the Mark of Khorne, or units from the Chaos Daemon Faction with the Daemon of Khorne special rule may be selected for this detachment. Dedicated Transports are the exception to this rule. All minimum requirements must be met by models from the Chaos Space Marine Faction, and if the Warlord if chosen from this detachment, it too must also be from the Chaos Space Marine Faction.
You may not take more models with the Daemon Special Rule than you may take models without the rule. Monstrous Creatures count as the same number of starting number of wounds on their profile for this purpose, rather than 1.
Chaos Cultists may not be selected by this detachment.

Special Rules;
The Blood God's Favoured; The Mark of Khorne and Veterans of the Long War upgrades are a free upgrade for models from the Chaos Space Marine Faction eligible to take it. When rolling for Warp Storm, you may choose to roll a dice. On a 5+, you may count this result as a 7. In addition, all models gain the Adamantium Will, Furious Charge and Scout special rules.

Bloodborne Breach; The very presence of the slaughtermasters of the World Eaters has caused the veil of reality to draw thin, attracting Daemons to the fore. All melee weapons belonging to characters within this detachment gain the Force special rule. During friendly Psychic Phases only, characters from this formation gain the Psyker (Mastery Level 1) special rule, although they do not know or generate any powers with the exception of the Force special power (with the exception below). These characters do not add their Mastery Level to the roll to generate Warp Charge either. When manifesting powers, they count as Daemons for the purposes of whether they suffer a Perils of the Warp. Whenever a unit from this detachment passes a Morale check, or a character from this detachment kills an enemy model in a challenge, then they gain a number of dice (placed into a Bloodborne Breach pool) equal to the value they passed the morale check by, or by the number of starting wounds/hull points on the enemy model's profile. During your following friendly Psychic Phase, before generating warp charge, you may choose to remove a number of dice (listed in brackets next to the ) to gain additional effects. Any unused dice are added into the Warp Charge pool.
-- Choose a character from this detachment. It knows an additional (conjuration only) power from the Malefic Powers list. When manifesting this power, only models with the Daemon of Khorne special rule may be selected. (1 per conjuration power). Knowledge of this power lasts until the end of the current phase.
-- Choose a character from this detachment. Grant additional Mastery Levels (1 per Mastery Level) This increased Mastery Level lasts until the end of the current phase.
-- Choose a character from this detachment. When it makes a Psychic Test during that phase, you may select one dice whenever it makes a Psychic Test - this one dice passes the check on a 2+, rather than 4+. (2 per dice).This may only be selected once per character, and lasts only until the end of the current phase.
-- Choose a character from this detachment. Add +1 to Deny the Witch rolls the character or any model within his unit is called upon to make. (1 per +1). Lasts until the start of the following friendly psychic phase.
-- Choose a character from this detachment. Gains a Psychic Hood with a 6" range, rather than 12". For every dice spent, gains an additional 6" range on the hood. (2 for the hood, 1 per 6"). Lasts until the start of the following friendly psychic phase.
-- Choose an enemy unit. Roll a dice. On a 6+, it immediately loses the benefits from any psychic power(s) affecting it. For each dice, add +1 to this dice roll. (3 for the roll, 1 for each additional dice).
-- Choose a friendly unit from this detachment. Until the start of the next friendly Psychic Phase, that unit can assault after running or arriving from reserve. (1 per unit).
-- Choose a friendly vehicle from this detachment. Immediately make a Master of Mechanism (see Warpsmith) roll for each dice expended (1 per roll). If a model with this special rule is already in base contact with the vehicle chosen, the roll passes on a 3+ rather than a 5+.
-- Choose a friendly Flying Monstrous Creature or Flying Gargantuan Creature from this detachment that has just changed Flight mode from Swooping to Gliding. That model may now declare a charge during that turn. (3 per Creature).
-- Choose a friendly unit that has just disembarked from a Dedicated Transport (both chosen from this detachment.) That unit may now declare a charge during that turn (1 per creature).

High Handed Slayers; If the Warlord is chosen from this Detachment, whenever it makes a roll on the Dark Apotheosis Table, it may spend any number of dice currently in the Bloodborne Breach pool to change the results of the roll on the Dark Apotheosis table - each dice discarded changes one of the dice by +1 or -1. The Warlord may always charge after running, and grants him and his unit the Fleet special rule, and always has the Legendary Fighter Warlord Trait.

Destroyer blades; Spiked Rams, weaponized-angle grinders and flailing chains whip with abandon and cruel vicious murder. Whenever a vehicle from this detachment makes a Ram or Tank Shock, it causes an addition D6 S3 AP6 hits. For every full 1" moved greater than 6 until the vehicle stopped, it deals 1 more hit, and they are resolved at +1 Strength (to a maximum of 10) and -1 AP (to a maximum of AP2). Any model attacking such a vehicle in assault takes a S3 AP6 for every attack that hits it. Vehicles should be modeled appropriately.

Khorne's Sacred Number; If ever you take a Leadership test of any kind, and get a result of 8 on the dice (before modifiers), add +1 to the Bloodborne Breach pool. In addition, if at the start of the assault phase you have any units from this detachment with the number of models within the unit is any multiple of exactly 8, then that unit generates one dice for the Bloodborne Breach pool. Rather than adding this dice to the pool, however, this unit may declare a charge during that assault phase, even if there was something that prevented them from doing so normally (i.e just Disembarked from a vehicle, or arrived from Deep Strike etc).
The idea behind it was that I was a bit disappointed with the lack of legion/daemon interaction. This list allows for that but also supports legion work. Essentially allowing only Khornate dedicated followers. It allows for the Assault from Deep Striking and Transports, as well as Deep Striking from Reserve using a resource base system. It is an attempt to remove some of the randomness provided you meet the sacred number. Some of the complaints in the system are intended to be addressed here.

It was also something I didn't really like about CSM not supporting the use of mono-khorne being able to call Daemons to battle - but with a resource based system allowing for khornate characters to spend their hard won killing power on conjuring Malefic Daemons.



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Arachnovakh Tainted Decurion

Reclamation legion
1 overlord/ chaos sorceror, lord, or greater deamon
0-2 units of lychgaurd/ raptors or warp talons
1-4 units of immortals/ csm/chosen
2-8 uits of warriors/csm/chosen
1-3 units of tombblades/chaos bikers/jet bikers
0-3 monoliths
DEATHBRINGER FLIGHT
2-4 doomscythes/ helldrakes
Star god
1-2 ctan shards or greater deamons
0-2units of daemons
royal court
1 over lord or pharika
1-3 lords, chaos lord, or sidsi
1-3 crypteks, chaos sorceror or kaiross fate weaver
PYCHIC FIRES
1-3 Psychers
 

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JUGGERNUT
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The idea behind it was that I was a bit disappointed with the lack of legion/daemon interaction. This list allows for that but also supports legion work. Essentially allowing only Khornate dedicated followers. It allows for the Assault from Deep Striking and Transports, as well as Deep Striking from Reserve using a resource base system. It is an attempt to remove some of the randomness provided you meet the sacred number. Some of the complaints in the system are intended to be addressed here.

It was also something I didn't really like about CSM not supporting the use of mono-khorne being able to call Daemons to battle - but with a resource based system allowing for khornate characters to spend their hard won killing power on conjuring Malefic Daemons.
I like it a lot. Running -> Charging, Flight Mode Change -> Charging, Reserve -> Charging. These are the things that should have been in Khorne Daemonkin, in some form or another.
 

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At first look, I was not a great fan of formations. Now, I realize that it is the way the game goes and that it is easier to explain and play with people than global rule changes (especially with people who include official formations within their army lists).

I have found a site which summarzes all existing formations (http://bloodofkittens.com/formation-compendium/) and detachments (http://bloodofkittens.com/detachment-compendium/). Waiting for official CSM formations, I have set up one (and one detachment) that I'm going to test soon (being inspired by existing ones, in order to keep them as "balanced" as possible).

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"Book of Lorgar" Formation (this book, which is at the base of the whole Heresy, has no existence within the tabletop rules and fluff)

This formation may be set up from the Chaos Space Marines Codex or supplements (Black Legion or Crimson Slaughter).

1 Dark Apostle
1-3 Possessed
0-1 unit of Chosen, Chaos Space Marines or Cultists

Specific rules :
- The Book of Lorgar : this artefact worn by the Dark Apostle makes it level 1 Psyker with the "Cursed Earth" power.
- Gal Vorbak : when determining the "Instruments of Chaos" bonus for all Possessed units, one of them may reroll the dice.

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"Children of the Damned" Detachment (a detachment mixing up Daemons and CSM to make up a real Daemonic CSM force)

This detachment may be set up from the Chaos Space Marines Codex or supplements (Black Legion or Crimson Slaughter).

0-1 "Book of Lorgar" Formation
0-2 HQ (one of them may be chosen from the Daemons Codex)
1-4 Troops (one of them may be chosen from the Daemons Codex)
0-3 Elites (one of them may be chosen from the Daemons Codex)
0-3 Fast Attack (one of them may be chosen from the Daemons Codex)
0-3 Heavy Support (one of them may be chosen from the Daemons Codex)

Restrictions :
- The 4 Chaos Gods must be present (through Marks or Daemons).
- All the vehicles must buy the Daemonic Possession feature (whenever possible).

Specific rules :
- Veteran of the Long War is available for all units in Power or Terminator armour.
- If it is the Primary Detachment of the army, the "Warp Storm" table of the Daemons Codex is in use.
- All the vehicles have the "Daemon" ability.

Fluffy speaking, these are Word Bearers oriented, but they could also match any religious warband closely operating with Daemons.

Do you think it is worth testing it ?
 

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Fury of the Ancients - Blood Angels
1-2 Librarian Dreadnoughts
1-4 Furioso Dreadnoughts
1-3 Death Company Dreadnoughts
Special Rules:
All units in this formation gain the Preferred Enemy and Rampage special rules
Fury Unleashed: Once per game at the beginning of the players turn they can anounce that the fury of the ancients has boiled over. For the player turn all units gain the Rage and Fleet special rules (units with Rage instead have +1A). In addition all units in the formation gain a 5+ invulnerable save (much like a feel no pain) and ignore all damage effects until the end of the player turn ( i.e. in combat it suffers a weapons destroyed result, it may resolve the combat as if it did not happen, then at the end of the player turn the result is applied [includes destroyed and explodes results], representing the implacable will and fury of the ancient warriors.

Well hopefully it kinda makes sense and is somewhat balanced. I love my furiosos (currently have 4) and find it disturbing they have no formation. What does Heresy say?
 
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