World Eaters Legion Warband
HQ; 1 Minimum, 2 Maximum
Elite; 2 Minimum, 8 Maximum
Troop; 10 Maximum
Fast Attack; 4 Maximum
Heavy Support; 2 Maximum
Restrictions;
Only units from the Chaos Space Marine Faction with the Mark of Khorne, or units from the Chaos Daemon Faction with the Daemon of Khorne special rule may be selected for this detachment. Dedicated Transports are the exception to this rule. All minimum requirements must be met by models from the Chaos Space Marine Faction, and if the Warlord if chosen from this detachment, it too must also be from the Chaos Space Marine Faction.
You may not take more models with the Daemon Special Rule than you may take models without the rule. Monstrous Creatures count as the same number of starting number of wounds on their profile for this purpose, rather than 1.
Chaos Cultists may not be selected by this detachment.
Special Rules;
The Blood God's Favoured; The Mark of Khorne and Veterans of the Long War upgrades are a free upgrade for models from the Chaos Space Marine Faction eligible to take it. When rolling for Warp Storm, you may choose to roll a dice. On a 5+, you may count this result as a 7. In addition, all models gain the Adamantium Will, Furious Charge and Scout special rules.
Bloodborne Breach; The very presence of the slaughtermasters of the World Eaters has caused the veil of reality to draw thin, attracting Daemons to the fore. All melee weapons belonging to characters within this detachment gain the Force special rule. During friendly Psychic Phases only, characters from this formation gain the Psyker (Mastery Level 1) special rule, although they do not know or generate any powers with the exception of the Force special power (with the exception below). These characters do not add their Mastery Level to the roll to generate Warp Charge either. When manifesting powers, they count as Daemons for the purposes of whether they suffer a Perils of the Warp. Whenever a unit from this detachment passes a Morale check, or a character from this detachment kills an enemy model in a challenge, then they gain a number of dice (placed into a Bloodborne Breach pool) equal to the value they passed the morale check by, or by the number of starting wounds/hull points on the enemy model's profile. During your following friendly Psychic Phase, before generating warp charge, you may choose to remove a number of dice (listed in brackets next to the ) to gain additional effects. Any unused dice are added into the Warp Charge pool.
-- Choose a character from this detachment. It knows an additional (conjuration only) power from the Malefic Powers list. When manifesting this power, only models with the Daemon of Khorne special rule may be selected. (1 per conjuration power). Knowledge of this power lasts until the end of the current phase.
-- Choose a character from this detachment. Grant additional Mastery Levels (1 per Mastery Level) This increased Mastery Level lasts until the end of the current phase.
-- Choose a character from this detachment. When it makes a Psychic Test during that phase, you may select one dice whenever it makes a Psychic Test - this one dice passes the check on a 2+, rather than 4+. (2 per dice).This may only be selected once per character, and lasts only until the end of the current phase.
-- Choose a character from this detachment. Add +1 to Deny the Witch rolls the character or any model within his unit is called upon to make. (1 per +1). Lasts until the start of the following friendly psychic phase.
-- Choose a character from this detachment. Gains a Psychic Hood with a 6" range, rather than 12". For every dice spent, gains an additional 6" range on the hood. (2 for the hood, 1 per 6"). Lasts until the start of the following friendly psychic phase.
-- Choose an enemy unit. Roll a dice. On a 6+, it immediately loses the benefits from any psychic power(s) affecting it. For each dice, add +1 to this dice roll. (3 for the roll, 1 for each additional dice).
-- Choose a friendly unit from this detachment. Until the start of the next friendly Psychic Phase, that unit can assault after running or arriving from reserve. (1 per unit).
-- Choose a friendly vehicle from this detachment. Immediately make a Master of Mechanism (see Warpsmith) roll for each dice expended (1 per roll). If a model with this special rule is already in base contact with the vehicle chosen, the roll passes on a 3+ rather than a 5+.
-- Choose a friendly Flying Monstrous Creature or Flying Gargantuan Creature from this detachment that has just changed Flight mode from Swooping to Gliding. That model may now declare a charge during that turn. (3 per Creature).
-- Choose a friendly unit that has just disembarked from a Dedicated Transport (both chosen from this detachment.) That unit may now declare a charge during that turn (1 per creature).
High Handed Slayers; If the Warlord is chosen from this Detachment, whenever it makes a roll on the Dark Apotheosis Table, it may spend any number of dice currently in the Bloodborne Breach pool to change the results of the roll on the Dark Apotheosis table - each dice discarded changes one of the dice by +1 or -1. The Warlord may always charge after running, and grants him and his unit the Fleet special rule, and always has the Legendary Fighter Warlord Trait.
Destroyer blades; Spiked Rams, weaponized-angle grinders and flailing chains whip with abandon and cruel vicious murder. Whenever a vehicle from this detachment makes a Ram or Tank Shock, it causes an addition D6 S3 AP6 hits. For every full 1" moved greater than 6 until the vehicle stopped, it deals 1 more hit, and they are resolved at +1 Strength (to a maximum of 10) and -1 AP (to a maximum of AP2). Any model attacking such a vehicle in assault takes a S3 AP6 for every attack that hits it. Vehicles should be modeled appropriately.
Khorne's Sacred Number; If ever you take a Leadership test of any kind, and get a result of 8 on the dice (before modifiers), add +1 to the Bloodborne Breach pool. In addition, if at the start of the assault phase you have any units from this detachment with the number of models within the unit is any multiple of exactly 8, then that unit generates one dice for the Bloodborne Breach pool. Rather than adding this dice to the pool, however, this unit may declare a charge during that assault phase, even if there was something that prevented them from doing so normally (i.e just Disembarked from a vehicle, or arrived from Deep Strike etc).