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· Executive Nitpicker
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I don't know who he is, but if he's a special character (sounds like it) then it'll say in his entry what exactly he can be fielded with when it comes to to retinues.

If it says you can buy him a command squad, then you can. Otherwise he;s an IC on his own. And no, you cannot slip a special character in as a Squad Upgrade Character if that's what you;re thinking
 

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Discussion Starter · #3 ·
ty

yh, well, he is an independant character, but like chaplain grimaldus he isnt in the hq section, he is after the army list on his own dubblwe page

lol

cheers, ill ask a GW employee, no offens if u r 1

lol

cheers
 

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Re: ty

magician847 said:
his own dubblwe page

magician847 said:
dubblwe page

magician847 said:


Nothing depresses me more than the realisation that most laziness-derived grammatical crimes would actually have taken less time to write correctly.

You can attach a Chaplain to Helbrecht's Command Squad. You can't attach Helbrecht to anything.
 

· Executive Nitpicker
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The w\W is next to the E, it was obviously a finger slip

Meanwhile, being that much of a jerk about one freaking typo must've taken tons more time and effort
 

· Executive Nitpicker
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But they're more likely to actually listen to you if you at least try to let them know in a nice way to try a little harder.

If you just go around flaming and shaming anyone who makes a typo, not only is the poster not going to listen to you, but other posters will stop taking you seriously as well.

A double letter could be a glitchy keyboard, an accidental pause, thinking you missed a letter when you didn;t etc. (Whoops, see there? Finger slip)

Buttom line is it was an ACCIDENT

Now, if you want to ride his ass about positng intelligently, I'd suggest letting go of the accidental typo and ask him not to use the annoying netspeak that we see later in the same post

Magician, it's been mentioned to you in the past that netspeak/unnessecary abbreviations such as "u r 1" is not acceptable posting language. It's in the rules that that sort of lazy lanuage isn't allowed.

Please, please, please make an effort to make your posts worth the effort of reading them. I think if you took the time to use real words, you wouldn't get people like Uber jumping up your ass every tme you make a typo.
 

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I don't care what anyone says to this, but DO NOT reply to a topic if your reply has nothing to do with the topic. If you have a problem with a poster directly, relating to a post, message them, suck it up, or tell a moderator. STOP posting rude flame replies instead of actual topic replies. This isn't dakka so let's try to keep it real and less maniac-serious. If they don't type according to the rules, it is not your responsibility to berate them. Tell a mod if you are unhappy, but other people don't want to see your flaming because it's thats time of the month for you.

Now, on the High Marshal, Galahad was right that it should list it under his Special Character rules. Maybe a little Bodyguard or Honor Guard entry near the bottom of his list. Maybe a fellow Black Templar player will sneak in and enlighten us if you can't fight your answer.

Khaine
 

· Executive Nitpicker
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I do apologize for contributing to the derailment of the thread.

I'll try to get ahold of a black templars codex and check myself, but assuming BT characters work like everyone else's, the special vcharacters in the back of the book will basically take an HQ slot, just like a regular commander, chaplain, whatever. They have their own special powers, but they are more expensive, cannot be altered (It will say what, if any, wargear may be changed. Usually none) and sometimes require permission from the other player.

If a sopecial character can have a retinue, it;ll say in his entry. Special characters, regardless of their type, cannot be substituted for an upgrade character unless it syas speciffically.
 

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Discussion Starter · #11 ·
thank-you wrath of kaine, and even though some of you are being helpfull no-one has yet answered my question - can HMH be in his command squad - with a chaplain and marshall? and will it take up only 1 hq slot? or do i have to ditch the marshal?
 

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I've just looked over the Black Templar book for you, and it would be a negative. Helbrecht is a separate HQ choice from a Marshal and/or a Chaplain and would become a 3rd and illegal HQ choice. There really isn't a way around it unless you make a 1500pt list with Helbrecht and a marshal, then a separate 350pt list with the chaplain. This would fit in an 1850 pt game, but people probably woundl't want to play much against too many HQ's. Stuck with just the 2 HQs it seems.

Khaine
 

· Executive Nitpicker
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Im sorry, I misunderstood the original question.
 

· Executive Nitpicker
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I;ve found that often times the best way to keep an IC alive is to NOT give him a command squad and instead leave him on his own, but nearby to another squad, as an escort.

Reason being, an IC in a squad means the IC can be hit by torents of fire, caught up in assault, 'range-sniped' hit with ordinance, etc.

Meanwhile, the rules say that an IC on his own can never be targeted unless hes the closest unit to the enemy, so if you have him walk ehind another unit then he;s not the closest and is pretty much safe until his escort gets shot up or assaulted.

Usually works best with bike or JP charcters following similarly equipped units. faster than hoofing it
 

· Executive Nitpicker
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Depends on the character and the army composition. A dev/shooty tac heavy army is going to want a minned down commander to give everyone a Ld bonus. You generally want him off in a corner somewhere where he won't die.

Your more combat oriented characters, chaplains, librarians they can follow behind an assault squad and then join back up once they're within the assault threshold.

Just because the character isn't saddled with a command auad doesn;t mean he can't get where the action is. Quite the contrary if you have assault squads or bikers to tag along behind.

The only proble with an independant IC is if you end up getting stuck with escallation and your IC and his Escorts end up arriving in different turns
 

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I'm not talking about the Command Squad so much as attaching the character to another squad. The additional firepower and combat abiliy Besides, if you want a really safe commander, just move him 7" into forest.

Also, in any case, it means that the squad the character will be in can't move full speed the turn before it attacks, which will cause problems with the inevitable range bollocks-up.
 

· Executive Nitpicker
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My view of command squads is a bit biased since I play Blood angels and ours are notoriously overpriced and undervalued. Sure, it;s nice to have a jump [ack command squad, but our honor guard cost 3 points extra (before buying JPs) and have no special skills. So most of us just hook our HQ character up to an assault squad.

It can somethimes prove a bit tricky, but if you know what you;re doing, you can maneuver them efficiently, get yoru character where he needs to be and keep him alive until he gets there.
 
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