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The other tricksters shard probably isn't the greatest idea to put in that unit, sacred insense on the other hand would be useful
 

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true, but a waste of actual points. You are spending 500+ points, a quarter or more of a 2k army, to do one magic missle @ S7. One snipe spell from the lore of death and having the lore of light for high elves is once again useless. Plus you have to huddle your magic users within 12" of each other. By turn 3 you have nothing to essentially launch that at. Every target that needs to be hit by it, can no longer be hit by it.
 

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Discussion Starter #25 (Edited)
This may be out of sync with the current disscusions, but I am now going to post my opinions on our special character heroes - all two of them.

Caradryan - 9/10

For what is really a pittance of points you get the awesomeness that is the lord of the Phoenix guard. He is looked at as being survivable, but lacking any real killing power - a direct foil to Khorhil. Well I am here to tell you ( among other things) that that is not true. A few high WS and ASF strength 5 flaming attacks that do d3 wounds is actually really
good. It is made even better by the fact that the unit he should be joining - white lions, are great at taking out units that have regen and
multiple wounds.

Enough about his stats. The reason you take Caradryan is because of his amazing buffs. What I mean by that is he gives whatever unit he joins a 4+MR and he makes them virtually unchallengeable. The first one is nice, and the second one is not, unless you take teclis. He does D6 wounds, with no armour saves allowed. This stops chaos lords and
the like from riding up and challenging an expensive superpowerful mage (Teclis) to death. Put him, teclis, a large number of guard together and one more ingredient (either a bsb or Korhil) and you have an untouchable rock unit.


Korhil - 10/10

I like our white lions hero even more than our phoenix guard one. Korhil is amazing, and, by a strange turn of fate, does better with PG than WL. He gives stubborn, which is beautiful. He also has the hitting power of a truck, which is important, because he will add CR to an otherwise not as killy as other elven elites unit. He will stop your prize unit from running, and is a challenge monster to boot. A nice bonus - he is as cheap as chips. The downside to all this goodness is that you better hope his initial strikes kill everybody, because when he takes damage he takes it to the face. An amazing model with amazing rules and amazing fluff. Something that doesn't happen as often as it should.


I noticed some people throwing around some PG bunkers for Teclis earlier, so with everything it needs finally reviewed, here is mine.

Teclis 475
Caradryan 175
Korhil 140
37 PG 555
That comes to 1345 points, but when you figure it will own two phases of the game and be virtually impervious to damage then it becomes more reasonable. Adding a BSB is optional but recommended. Either run him survivable for rerolls or not so survivable and make yourself immune to magic or add d6 combat res.

This deathstar will own in CC. Sure it is just PG, but 30 of them swinging will hurt. Do not forget to add in the kills of your 2 heroes. Teclis will nuke units/armies with big spells, and ward saves all around will help if you actually roll on the dreaded miscast table. You have a 2+ ward against magic. You have ld 9 stubborn, and rerollable if you have a BSB handy. Korhil will own in any challenges you think you can win, and if you think you can't, then answer with the silent vassal of Asuryan and watch him make back over double his points, whether he wins or loses, and watch Teclis survive to cast another day.

I think that is it for our armybook. I will continue posting my ideas and thoughts, but I think this ends my review. Please keep posting though!
 

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I want to give you so much rep right now. But I can't. Because you've already got some from me too recently. Bawl.

I genuinely laughed when you stated that we can make an invincible archmage. Because it's true. And other armies can eat it.

Maybe do something about how our units work in Storm of Magic? I rarely ever see it played or play it, but still (Vortex shard anyone?)...
 

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This was amazing. I've been looking to restart my WHFB army, and I have high elves... I haven't touched them since 8th edition made my Dragon Mages cry. I may try again after this.....
 

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Just a note of how amazing reavers are :)
I flank charged a lance of grail knights to keep them from my spearmen, and over two rounds of fighting my 5 reavers killed 5 out of 7 grail knights :D saved my flank and won the battle
 

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Discussion Starter #29
Pretty lucky. Has that happened since?
 

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Read atlast!

Finally read your articles atlast! :) Theyre ver helpfull indeed, given me a few tips for starting to play swifthammer! Feel a little less stupid for splashing out on a unit of hoenix guard today. Have so far assembled one completely and 4 without arms, and hate the whole nasty buisness. Has taken me a good two hours and im not shy of modelling. But yeah sonds like they play well and they were what my army was lacking! thanks for the help anyway :)
 

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Discussion Starter #31
Yep. The new plastic models are beautiful, and I painted them with bronze armour so they stood out.

But assembling phoenix guard and white lions the right way takes forever.
 

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Korhil - 10/10
I'm really not a fan of Korhil. The only thing I rate him for is giving PGs stubborn (which I found they rarely needed). I don't even think he's that hot on offence either since a noble with a great weapon has everything he does except killing blow... and if you really want that you can buy them the white sword which is identical to Korhil's "Unique" axe Chayal. In fact, if you are going to run him with white lions anyway you can make a Mini-Korhil with the white sword, dragonhelm and heavy armour for 1pt less (switches immune to poison and forest strider to 2++ vs fire and you get stubborn off the WLs anyway).
 

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Discussion Starter #33
PG don't need need stubborn, but if you are running a teclis-star, then you do need it. In that setuphe is awesome.

But the thing is, you'd never put khoril in with white lions. Stubborn is a big part of him. If you built a noble to give stubborn he couldn't have KB.
And it is just that - he is more cost effective and killy that gives him the 10 in my opinion.

He is a challenge monster too. The KB on his attacks doesn't seem like much but it makes opponents more leery of him then they should be.
 

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Yup, but on the note of challenge monkeys I would add that my favourite was the simple noble with great weapon and talisman of loec, which is often how I ran my BSB. I figured that since I would never have a decent armour save on the BSB anyway the best place for him was in a challenge that he was very unlikely to take more then 1 wound from... worked most of the time :p
 

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Discussion Starter #35
Yeah. Talisman is boss. Sometimes I'll put it on a bladelord because they can reap heroes or mages, and dying is a small price to pay.
 

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Yeah, now that really is a 10/10 that I think we can all agree on :p
Having a champ that can rip apart an enemy hero is pretty decent and since he's dead if he fails anyway taking a single wound to do it is hardly much of a cost.
 

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Discussion Starter #37
Yes indeed. Now since you are the WFB guru of heresy, do you have any other points I didn't make/shouldn't have made?

And you got me seriously thinking about korhil.
 

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I loved this tactica, but I was confused on one point.

You mentioned in the section about Archers that Archers are overpriced (which I agree with) and that they are one point more than Glade Guard.

But it is the other way around, with Glade Guard being a point more than High Elf Archers. Or has there been some sort of Errata I am not aware of. Because believe me I would love to have me some ten point Glade Guard....
 

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Discussion Starter #39
Yeah - I did change that. Sorry if I confused you. I was either thinking of Lothern Seaguard, or the old empire shooters. But you were the first one who caught it.

But the point is still the same - they really can't hack it. If I could take glade guard, I still would.
 
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