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Discussion Starter #1
What would you guys suggest I take against the local store managers Necrons?

I know he's using a monolith, 6 heavy destroyers and a destroyer lord. The rest i'm unsure of - probably a few destroyers and a horde of warriors.

I'm using Blood Angels for the tournament.

The models I have are

3 6 Man Las/plas Squads
5 landspeeder tornadoes
a 3 las pred
2 baal preds (could rob a las turret or two)
a furioso (with or without a pod - again this could be borrowed)
8 Scouts - missle launcher/powerfist
8 assault marines - fist/2 plasma pistols
chaplain and death company

We're only playing on 4x4 tables so the question is - do I go all out assault, throw the scouts, dc and ass marines forward and hope for the best or go all out shooting, drop the ass marines and load up on las preds, speeders and las/plas tactical marines?

Whats the best course of action with a singular 'lith? Ignore it and go for Phase Out or bring it down at all costs?

help :?

If I beat this guys i'll probably win the tourney since Jigplums got a job at the other local GW :p
 

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Always take out the Lith. It can stop you from phasing him out with it WBB rerolls, IIRC.

It also has some nasty guns.

I'd say your first priority would be to get into CC ASAP, they dont get WBB roles for power weapon attack, IIRC.

AS you are doing this, devote any purely heavy support units (such as the preds) to taking out his lith.

Watch out for those heavy destroyers though, they can lay down a lot of withering fire.
 

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The Manager will do one of three things with his Monolith. Use it to support his main advance, in which case you need to kill it immediately, deep strike it, in which case you must kill it immediately, or use it by itself, in which case it's a waste of points and you can ignore it.

You want to get into close combat with as many power weapons and Ld-lowering items as possible, since when you overrun Necrons they don't get WBB.

That Dreadnought need to be in combat as fast (preferably faster) than physically possible, or they will die. Expect him to do a hell of a lot to kill it.

You need to take out any Destroyers he has long before they can take out your Predators, since they're your best shot at dealing with his tougher Necrons.
 

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well focus on getting in cc with his warriors as the faster they die the faster he phases out

if he is deep striking it he will begin pouring loads of shots at you but if this happens and most of your army is ahead of it continue forward and ignore it as it only move 6" a turn so u out run it and gett in cc faster

if you wanted you could take a predator with lascannons to help out the killing although his destroyers will make it a target priority so take a squad of guys with lascannons as it will be harder to kill

also if you wanted you could aim to take out his lord and surrounding men(usually warriors maybe immortals or pariahs) and if you over run them in cc he has a less of a chance of being within 6" of another same type model to come bak(unless he has tombspiders=12")
 

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I have found that the only way to beat them is to phase them out.

That means manouvering to knock as many of them on thier arse at one time as possible. Bear in mind throughout thier phase out points.

If you have las-cannons try for the monolith but not if you can see destroyers instead. The monoliths main value is giving extra WBB rolls.

Later in the game remember that one lord or destroyer contribures exactly the same towards phasing out as a single warrior. I find the more special stuff he squeezes in the easier he will be to beat.
 

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Discussion Starter #7
Thanks guys. Close combat should be a problem on a four foot table. I think I should be in on turn two (no escalation). If he hides his warriors at the back the lith will go down pretty quickly to Str 9 rerolled powerfist attacks on the assault.

The d6 str 5's off the lith might be a problem on the speeders so I'll try to keep them wide on the flanks. Should be fun :lol:

I handled a 3 lith army at the finals but the Heavy Destroyers will make it a far more competitive game imo.
 

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8 - but come to think of it do you get furious against a monolith? I know they stop rending etc...
Furious charge Is fine, to be honest your DC with fists are probably your best bet of taking out the lith.
On a small board combat Is key but getting rid of the Monolith should be a priority otherwise he'll be whipping his squads out and rapid firing you to death. I'd go with a twin assault with your DC and assault marines with plenty of LC's from preds and tac squads to help out with destroyers and the monolith.
 

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if your units strngth was str 8 then it goes up to 10, powerfists double your strength up. if this causes it to go above 10 then it stops at 10. BUT against a monolith you dont use the augmented strength, so you use strength 8 which is a 6 to glance and thats it.
 

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Yeah its S9 you always for powerfists mutliply your BASE S by 2, and you still get furious charge bonus against the lith, only cancels out extra D6 rolls, not S bonuses
So chainfist and power fist alike would get 1 D6 at S9 furious charging against a lith
 

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Discussion Starter #15
I'm so tempted to take a 3 Demolisher Lascannon Guard list with a few rough riders in support.

We're allowed two army lists throughout the tournament of which i've only used one allocation :mrgreen:

Thanks for the info on the fists.
 

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Jezlad said:
I'm so tempted to take a 3 Demolisher Lascannon Guard list with a few rough riders in support.

We're allowed two army lists throughout the tournament of which i've only used one allocation :mrgreen:

Thanks for the info on the fists.
STOP!! Remember every necron warrior has the capability to take out a demolisher. Not much of a chance for one to do it but picture 12 of them even at 24". 12 shots equals two glancing hits. The least he'll do is shut the demolisher up.
 
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