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Discussion Starter · #1 ·
Hi,

new to the hobby (well, returning after an exceedingly long absence) and I'm keen to start an Slaanesh force. Figuring out how much I want to spend (money wise), my initial 1500 point list is this:

Demon Lord, Terminator armour, 2 xLightning claws, mark of slaanesh

6 terminator aspiring champions, 2 xLightning claws, Icon of slaanesh

6 Noise Marines, Sonic blasters, 1 blast master, IoS, rhino

10 CSMs, 1 Champ wi PF, 1 x Flamer, 1 x Melta, IoS, rhino

10 CSMs, 1 Champ wi PF, 1 x Flamer, 1 x Melta, IoS, rhino

3 Obliterators

6 Daemonettes


Some questions:

Can I deep strike my Lord with the terminators? Should I swap him for a prince or Luscius? I love the idea of a whoe bunch of LC termies with extra attacks, high initiative and rerolls/save nulls. I appreciate it's an expensive unit. Can they kill their own points value in a game?

Better to split down my CSM troops into smaller units?

The daemonettes are basically a 80 point gap filler, but add nice flavour.

Goal is get the CSMs/NM deployed close and then deep strike termies and daemonettes in to attack key enemy units.

As I'm just starting this is just about within my price range, which is a factor. I plan to add Luscius, a DP and a GD at some point, possibly a land raider to carry the Termies as getting them into cc from deep strike won't happen first turn they land.


I'd also like to get my Oblits to the magic number 6.

Cheers for the help,
Umboros
 

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posting from work

Welcome back! I'm not terribly familiar with Slaanesh, Nurgle being my lord and master, but here's one possible 1,500-point list:

HQ
• Lucius the Eternal

160 points

ELITES
• 6 Terminators
- Icon of Slaanesh; heavy flamer and lightning claw; 5 pairs of lightning claws
260 points

TROOPS
• 6 Emperor's Children
- Noise Champion with Doom Siren and powerfist; 4 sonic blasters; 1 Blastmaster; Rhino
270 points
• 6 Emperor's Children - Noise Champion with Doom Siren; 4 sonic blasters; 1 Blastmaster; Rhino
245 points
• 10 Chaos Marines - Aspiring Champion with powerfist and Icon of Chaos Glory; 2 meltaguns; Rhino
265 points

HEAVY SUPPORT
• 2 Obliterators

150 points
• 2 Obliterators
150 points


TOTAL:
1,500 points


hth
 

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I think the termies may find it difficult to get their points back. They will probably kill most units the turn they charge, but will be vulnerable to enemy fire in the following turn.

In regards to your CSM squads, try putting the flamers and meltas together. It's generally better to have your squads specialised.

Also, do you have a plan for what happens if your Noise Marines become locked in combat with a walker or MC?
 

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Are the Daemonettes just Lesser Daemons?.. because in the current codex you can't take cult specific daemons. And no need for IoS with noise marines..comes stock.

Personally I would take more NM squads, two with champs and one with a BM for objective holding. For HQ I would go with a Lash Prince or Lucius.
 

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alright i cant make a list for you because im not use to small game list but i can tell you to use doom sirens and lots of them in my 2500 point game i take 6 squads of 5 noise marines in rhinos with a blast master and a doom siren. they sit at the back of the map and shot the blast master stationary in there rhinos. when something gets to close i move up and fire the doom siren at the enemy S5 ap3 so it works great i also take 12 lascannons because of my 5 man havoc squads with 4 lascannons. and top it off with 2 daemon princes with lash i also have chosen but im bouncy on what they have.
 

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I think the termies may find it difficult to get their points back. They will probably kill most units the turn they charge, but will be vulnerable to enemy fire in the following turn.

In regards to your CSM squads, try putting the flamers and meltas together. It's generally better to have your squads specialised.

Also, do you have a plan for what happens if your Noise Marines become locked in combat with a walker or MC?
you dont let them get locked in combat just stay away from walker and shit like that if they drop pod in assualt with your daemon prince. a squad should never be assualted by a walker unless you are dumb and let it. i havent been locked in combat ever with a walker because i kill them before they can. no what ifs about it. my oppinion is you should never need a power fist just take a unit thats job is to take out such a threat besides blastmasters a S8 so all you have to do is get a good shot with that. bottom line is dont get locked in combat with a walker and dont take power fist or melta bombs they are a waste of points.
 

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adjustments

Hi,

new to the hobby (well, returning after an exceedingly long absence) and I'm keen to start an Slaanesh force. Figuring out how much I want to spend (money wise), my initial 1500 point list is this:

Demon Lord, Terminator armour, 2 xLightning claws, mark of slaanesh
dont take regular hqs because they are pricy and they dont have eternal warriors take daemon princes mark of slaanesh with wings and lash of submission6 terminator aspiring champions, 2 xLightning claws, Icon of slaanesh
dont take terminators they look cool and i love 2+ saves but lets be honest how often do these guys get to use there 2+ save,anything that attacks them or shots them is going to be ap2 or be a power weapon. they are expensive and deep striking them is the dumbest thing you can do because you cant be sure that they will come in when you want not to menchin they will get killed the turn they come in.6 Noise Marines, Sonic blasters, 1 blast master, IoS, rhino
either drop the blast master and make this squad a 10 man squad in a rhino for assualting, or make it a 5 man squad with a rhino with a blast master and doom siren thats sits back and shoots. dont take sonic blasters if you chose the 5 man.10 CSMs, 1 Champ wi PF, 1 x Flamer, 1 x Melta, IoS, rhino
dont take regular marines unless you are trying to find a cheaper troop choice in a game so you can spam more expensive stuff, and lets be honest if you are going to spendthat much points for a squad you might as well make it a cult squad like plague marines or noise marines, sure they are cheapo and you can take marks but marks are only half of the potential that they could be. my advice is to take more noise marines10 CSMs, 1 Champ wi PF, 1 x Flamer, 1 x Melta, IoS, rhino

3 Obliterators
oblits are cool but only if you spam them im talking 9 of them. because 3 isnt that effective for the price they cost sure they are every range but only 1 lascannon shot for the amount of points they cost is dumb and lets face it if you are close enough to use the other weapon options the chances are you are getting shot and have already lost an oblit. take vindicators defilers or havocs.6 Daemonettes
you cant take daemonettes actual stat lines you only use lesser daemon and a squad of 6 lesser daemons is a waste drop them and use the points to bulk up your squads.Some questions:

Can I deep strike my Lord with the terminators? Should I swap him for a prince or Luscius? I love the idea of a whoe bunch of LC termies with extra attacks, high initiative and rerolls/save nulls. I appreciate it's an expensive unit. Can they kill their own points value in a game?
If you do take them put the lord and the termis in a landraider so they dont get shot to shit also you dont have to worry about reserve rolls this also gets them into combat easier
Better to split down my CSM troops into smaller units?

The daemonettes are basically a 80 point gap filler, but add nice flavour.

Goal is get the CSMs/NM deployed close and then deep strike termies and daemonettes in to attack key enemy units.

As I'm just starting this is just about within my price range, which is a factor. I plan to add Luscius, a DP and a GD at some point, possibly a land raider to carry the Termies as getting them into cc from deep strike won't happen first turn they land.


I'd also like to get my Oblits to the magic number 6.

Cheers for the help,
Umboros
so take some of this into consideration if you want you can ignore my advice and just learn what you like on your own thats what i did when i started and quit frankly its a learning curve that you will eventually you will go through. i had mine and know i have a solid list and im undefeated at my shop. although i have lost to a guard player that uses 9 hydra battle tanks. but he doesnt count because guard are cheesy with their new codex.
 

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Discussion Starter · #9 ·
Hi guys,

Thanks for the advice, much appreciated! As soon as I posted it I realised 2 flmers together and 2 meltas together makes more sense. I'm a lot keener to honour older fluff than "spam Oblits". That's nothing personal 5ton, you cleary know your stuff for maximising effectiveness and I hope take a lot of that into account! Your input here is very much appreciated. I don't plan for this to be a tournament winner or anything, just a cool list I can have fun with in small games with friends.

My main problem with all Noise Marines is the expense - the box set only has 2 models with Noise weapons, and a pack of weapons costs the same again! I would be happy to buy a couple of CSM battlesets but I then lose out on Noise Marines and I've no use for the Berzerkers.

Anyway, thanks to everyone for their input, it's a list I'm still mucking around with. Plan to get the list right then buy the models, and hope to spend a bit less than this one would cost, which works out about £240!

Lastly, no one answered my rules question - can a termie Chaos Lord deep strike? Does he have to be on the table at the start of the game?

Cheers for the help fellas
Umboros
 

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oh buddy this is what i did i just bought the regular chaos space marine models, because your right the box set for emperors children noise marine only comes with 7/8 models. i just bought the regular ones and bought some of the blast weapon blister packs. but another thing if you are any good with a knife and plastic card is you can buy guitar chord and plastic card and make extensions of the bolters into sonic weapons
 

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oh and yes a chaos terminator lord can deepstrike in with a squad but he counts as joined the squad so if you mishap he suffers the penalty aswell. also note that you only role once for the group not indvidual, so that means you cant role for the lord to come in and then say that you are going to role for your squad because your lord failed. and you have to tell your opponet that he is joined that squad at the beggining of the game.
 

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HQ

Lucius The Ethernal

Sorceror
-Mark of Slaanesh, Familiar, Lash of Submission, Warptime

ELITES

6 Choosen
-Icon of Slaanesh, 3 Meltaguns, 2 Flamers
-Rhino

TROOPS

6 Noise Marines
-2 Sonic Blasters, Champ w/ Personal Icon, Doom Siren, Power Fist
-Rhino

6 Noise Marines
-2 Sonic Blasters, Champ w/ Personal Icon, Doom Siren, Power Fist
-Rhino

6 Noise Marines
-1 Sonic Blasters, 1 Blastmaster
-Rhino

FAST ATTACK

3 Chaos Bikers
-Icon of Slaanesh, 2 Meltaguns, Champ w/ Power Fist

3 Chaos Bikers
-Icon of Slaanesh, 2 Meltaguns


1486



Here's a list that I use for funny games. Great mobility, lot of meltas/flamers and lot of I5 guys, not so much bodies but it can work good.

Hope this helps!
 

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Discussion Starter · #13 ·
Thanks again man, I'm buying 3 x the Emperor's children pack, which gives the unit of 6 Noise Marines and 2 units of CSM's (9 each, will pick up a couple more). Anyway, took all yer advice on board and final 1500 point will be:

Daemon Prince, Wings, lash, MoS

Terminator champs x 5, lightning claws, IoS (really can't resist the 5 attacks each on charge with ini 6)

6 Noise Marines, 1 blastmaster, 5 sonic blasters, rhino

10 CSMs inc asp champ (Emperor's Children), IoS, 2 x Flamer, rhino

10 CSMs inc asp champ (Emperor's Children), IoS, 2 x Melta, rhino

Greater Daemon (Keeper of Secrets)

Land Raider, extraa armour, dozer blade. (figured you were right about the Oblits, this is termie transport with lascannons included!)


1500 points exactomondo BUT I can leave the land raider and termies until I get more cash and without them I still have a decent 1000 point force, just not as slashy. Or Lazery.

Either champ can become the daemon, and in the 1000 pt build they can have powerfists.

Only extra kit I need is noise marine weapon parts (might just follow your advice there) and a couple of pack os EC shoulder pads.

I know you recommended taking all Noise Marines, but you're paying extra points for fearless unless you upgrade the weapons to sonic. Figured the grunts will do!

Cheers again folks.
Umboros
 

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well atleast youre going to get a landraider for them i use to run a 5 man champion squad of with MoS in a landraider with abbadon it raped and what really helped it was the fact that i could lash stuff at the squad with my prince. but yea they are really good just dont play dark eldar with terminators they will rape you. they are actually the reason i dont take terminators anymore because for tournament rules but any other army you shouldnt have a problem kicking their ass. i actually dont spend that much money on regular noisemarines. right now im taking 6 squads of 5 with a blast master a champion with a power sword and a doom siren in a rhino. this works great before i did that i use to assualt with a 10 man squad all with sonic blasters and a champion with a doom siren in a rhino. it think it was a 300 point squad. but i would kill 3/4 of my eneminies with the doom siren so after i shot with the sonic blasters the whole enemy squad was dead. they are extremely effective. but yea i wouldnt take noise marines with out sonic blaster a doom siren or a blastmaster becasue the squad would be as you said 5 extra points for fearless and intiative 5. alright ill let you go if you ever need help with any other chaos info just send me a message i check every day, good luck building your forces and kick some ass in the name of slaanesh/fulgrim
 

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oh and remember this "MASS = AFFECTIVNESS" if you want something to work you need to spam. so if you want to take a blastmaster to shoot and potentially take out something take 6 squads with blastmasters so that if you miss or just simply dont make the rolls you have 5 more to get the job done.
 
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