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Hi i have been playing 40k for a while and when the new fantasy rules come out i thought i would give it a go.
Here is my first draft at a list. I have not yet played fantasy so please forgive any noobie mistakes.

Vampire Counts 2000


Count Mannfred 475 (WALK WITH GRAVE GAURD)

Wight King
Sword of kings 100 (ALSO WALK WITH GRAVE GUARD)

Vampire
Knightmare
Infinate Hatred
Blood drinker 173 (TO RIDE WITH BLOOD KNIGHTS)


X20 Skeletons
Full comand
War Banner 205

X20 Skeletons
Full comand
Spears
War Banner 225

X10 ghouls 80

Corpse Cart
Unholy loadstone 100

18X Grave guard
Full comand
Banner of barrows 289

Blood knights
Full command 315

That totals 1962 so i have 38 left im not shure were to put it yet any help would be great
 

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One thing, your spell casting ability is LOW LOW LOW, which is not at all good, because while skeletons are average at best, you will be wanting to bring them back. While you have mannfred he is a bit pricy for a 2000pt. List in my oppinion, you could take a vampire lord kitted out for magic for cheaper and still have enough to increase unit sized or throw some magic items on your characters.
 

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Cheesemeister, he never said re-write my list. or that he wanted it competetive, he wants suggestions on how HIS list could be made better, not "write my list for me" Conrad is not worth his points. You can make a more killy vampire, and without stupidity.
 

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he does not always have stupidity and i woulod like to see a more killy vamp than konrad for the points he is and i simply asked why not more ghouls as 10 seems a small number and an easy 80 vps
 

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I would recommend removing Manfred from this list, and using a Magic-tuned Vampire Lord and perhaps an additional Necromancer for this list.

First of all, your unit sizes are very small for the 8th edition. I'd recommend 1x40 as opposed to 2x20 on your skeletons. And the war banner may only be purchased once, in any case.

I would recommend as well increasing your Grave Guard to 24. Bigger units are better in this edition.

I am assuming a five man Blood Knights unit. It seems lost in your army. They'll be out beyond support, and five knights don't make an effective unit anymore. I'd convert them to ten barded Black Knights with the Icon of Vengeance. You'll still get the 10 attacks (2 ranks x1), won't crumble and have a rank for disruption purposes. That costs 9 points extra. And they are Striders, to boot.
 

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I'd generally say balefire was a better upgrade for your cart as you don't really have a dominating magic phase, Mannfred is good but not good enough on his own to gain magical supremacy. Some spell vamps or necromancers would really help, bring mannfred in at 3000pts, where his 13 spells really can bring the pain train

My view on Konrad is that he is a bargain for the points cost, go around challenging people with him and you wont go far wrong.

VCs are a really tough army to play with at first, as you need to dominate magic to keep your army moving, skeles are not going to win on their own, but they are really fun when you get used to how they work, with the new hordes that every one seem to praises, they are really vulnerable to spells like curse of years and flank charges from summoned zombies
 

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I'd convert them to ten barded Black Knights with the Icon of Vengeance. You'll still get the 10 attacks (2 ranks x1), won't crumble and have a rank for disruption purposes. That costs 9 points extra. And they are Striders, to boot.
Icon of Vengeance... really?

Am I missing something here?

Normally if the boss goes down you can pretty much kiss the game g'bye, so this item only comes into effect if things have gone drastically wrong. And if the boss doesn't go down, then it's a wasted standard.

Or am I missing something....? :scratchhead:
 

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Icon of Vengeance - No crumble casualties. Unless I got the wrong one? I may be reading that wrong, but I think Crumble is the universal rule where you die when losing combat.
 

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If you still want to keep the Blood knights, you could consider something similar to this:

Lord with Forbidden Lore, Dread Knight, Sword of Might, Gem of Blood, Cursed Book, Dark Acolyte

(Pick a Lore you like - my favourites are Death and Shadow, but anything that buffs your knights or debuffs their target works as well)

Mannfred (Acolyte) with Steed and Staff of Damnation

6 Blood Knights with Command, Standard of Strigos and Sword of Battle

21 Grave Guard with Command, Banner of the Barrows

Corpse Cart with Balefire

21 Ghouls with Ghast

40 Skeletons with Command and Banner of Hellish Vigour

1998 points

The Lord adds killy power to the knights and can take on an enemy character fairly easily by burning both 1-use items. Mannfred is a support caster that can actually kill things as well - both of them are in the Knights. The infantry should be enough to hold a line while the knights eat sideways through units. This is my first prototype VC army that is NOT dependent on magic, and still don't know if it works.

Hopefully it might give you some ideas, at least.
 

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Wooah, what's with the Eldar/Undead crossover....!!

Creon, re-read Icon of Vengeance, specifically states, casualties as a result of general's death...

Sethis, always good to see you're input =)

Blood Knights, ofc, I had completely forgotten about those guys as they were too easily baited with Frenzy. New rules, drop in some high Ld and it's a whole new ball game, likin' it.
 

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Only concern is the Flank that is left open, unless you're using the ghouls to block that?

Still, looks like the Days of 'Take Forbidden lore or lose' are on us.

Nice list.
 

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Wooah, what's with the Eldar/Undead crossover....!!
I've been playing a lot of Fantasy lately (you might notice my win/loss for 40k hasn't changed in like 3 months...) and my housemate plays VC, so I stole his codex to run up a couple of army lists. Like everyone else he's been struggling to find a way to build his army that doesn't run on Magic, so I actually wrote this list for him originally.

With the change to charges, I see Vanhels being used a LOT more in order to get ASF and Hatred instead of moving... who actually gets the charge is pretty academic now unless one side has lances, so it's much better to get the in-combat buff. Similarly, I think the raising spells will be used more to maintain the status quo rather than create massive hordes far above their starting size. They could make VC seriously nasty again just by dropping the base points cost of all their core choices a bit and leaving everything else more or less unchanged.
 

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Funny though how both armies need to be run in tight symbiosis with augmentation from a prominent magick user (pref named) or two...

Could Count Mannfred be the new Eldrad?

:laugh:
 
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