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Discussion Starter · #1 ·
Reading up on the Eldar recently on the good old Lexicanum. I have a small (HUGE) case of Eldar hate due to the DoW games and them being the only army that really gives me trouble on the tabletop. Know thine enemy was my original intent but i have come to appreciate them more after reading up on them. On my travels through the vast halls of the Lexicanum I came across an entry about a codex specifically for Harlequins, all be it an experimental one.

My interest was piqued,

Now, I have used the mighty google machine to try to acquire a copy but i cannot find one i can get hold of. I found one on Scribd:

http://www.scribd.com/doc/7027474/Harlequins-Codex

But they seem to charge for downloading anything from their site and i dont particularily want to pay for it if i can help it;

So does anyone have a copy i can pilfer or know where i can get one from?

SGMAlice
 

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I am Alpharius.
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Not sure, but is it even legal to download a codex?
 

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I know it's Citadel Journals #39 & 44 you want, I have Issue 39 myself and the Solitaire is incredible (at the time that Issue was published I would say the Solitaire was one of the most powerful single infantry models around, as well as being the quickest).

Gamesworkshop don't appear to have any back issues available though :(
Hopefully this will be helpful but Issue 44 is still a problem...
http://jester78.fortunecity.com/id30.htm

Edit: It's not a download, the entire issue isn't available and there is no possible way to get the required info from GW itself.
 

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Discussion Starter · #4 · (Edited)
Not sure, but is it even legal to download a codex?
It was originally available to download from GW themselves, i found several references to a link that is now dead

SGMAlice
 

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I know it's Citadel Journals #39 & 44 you want, I have Issue 39 myself and the Solitaire is incredible (at the time that Issue was published I would say the Solitaire was one of the most powerful single infantry model around, as well as being the quickest).
Didn't it have some ridiculous assault rule like:

It can assault 12", but for every unused inch after 6" it gained an extra attack on the charge?

Throw in the insane effects of the old harlequin's kiss... *Nerdgasm*

The Solitaire had such awesome fluff too. It's disappointing that the Harlies got such little fluff in the 4th ed Eldar dex. I'm hoping they'll have more in the DE dex.

In fact now that I think about it I might try to convert a Solitaire...

EDIT: Ha I knew I had the PDF somewhere. If I'm allowed to I could upload the rules to the site, or send them to you over PM.
 

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Grand Lord Munchkin
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Just make up a new one. If you get an old dex it won't be comparable with the new edition. Best thing would be to start a homebrew codex in the homebrew rules section and the guys that help people with that stuff can help you out.
 

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Just make up a new one. If you get an old dex it won't be comparable with the new edition. Best thing would be to start a homebrew codex in the homebrew rules section and the guys that help people with that stuff can help you out.
You'd be missing all the great fluff. The harlequins of 5th ed are a shadow of their former self.
 

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if i remeber rightly the harlies where in the red 40K compendium, so may be worth looking for that on ebay, then updateing there profiles and wargear to fit with 5th ed
 

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You could just rework all the old weapons into the new rules and re-write things which make no sense any more. For instance River Blades cause Instant Death and Hallucinogen Grenades have some other effect as they have no rules any more etc etc

Aramoro
 

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Grand Lord Munchkin
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*comparable to compatible(fucking iPhone wants to tell me what to say)

True, but from a gaming perspective you would be royally fucked( or mindnumbingly overpowered).
 

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Discussion Starter · #12 ·
I'm going to try make a list with the rules in the Experimental Codex first, saves taking on the risky business of a Homebrew Codex :shok:
If i have to then i will but i'm 70% Modeller/Painter - %30 player, And what would 'look' cooler than a Harlequin Army :biggrin: So i dont see it being to much of a problem over all.

@ChaosRedCorsairLord - You have the PDF version of the Harlequins Codex?
If so; PM me and i'll give you my E-mail, If you could E-mail it to me i'd appreciate it very much.

SGMAlice
 

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Harlequins where in the compendium, and wd 104 - 105, I thought they were in the compilation which I have, but it says in there that they are in the other book.
 

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Didn't it have some ridiculous assault rule like:

It can assault 12", but for every unused inch after 6" it gained an extra attack on the charge?

Throw in the insane effects of the old harlequin's kiss... *Nerdgasm*
It's all in the link I provided- Issue 39 Harlequin's Codex section.
 

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Sounds interesting but you may struggle to get a game unless you get your local group involved in the development and play testing to avoid it being OP. I also suspect it will have a hard time adapting to the all mounted warfare that is prevalent today given the harlie codex has no transports (though it does have jet bikes and viper jetbikes) and no fluff for using them (the falcon circus had little fluff backing for it just made a lot of cheesy 4th edition sense). However if your itching for a copy pm your email address and will email you a pdf copy if you like, I am sure GW wont mind. Also though better in many ways then the current incarnations it should be considered that they suffer from the same weaknesses ie. poor saves and low toughness and a relatively high points cost in a unforgiving combat system that no longer clears there zone. In a game where troops are all important 2/3 of the time having t3 ones with a poor save at 25 pts a piece is and no transport for ablative shielding can be an issue. Harlies are from a time of limited transport use on the whole and min max army lists and may struggle to have a competitive place in 5th without editing the codex into something that only has a vague semblance of the original
 

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ran the army they are fucking sick...they don't suffer from being in a previous rulebook I watched a unit tear through two squads of khorne berzerkers, and then my solitaire take down a DP by himself (1 inch away when I charged :D)
 

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The solitaire was pretty powerful, but it could do one of two things.

Ignore your armour save with a flurry of S3 power weapon attacks
or
Hit you with a flurry of kiss attacks that might rend but otherwise would give you an armour save.

Not that powerful, really. Ok, so 10 or so attacks hitting on 3's might do some damage, but for a character who has no fear of death because their soul is already forfeit (so they charge headlong into battle) unless Cegorach rolls a 7 the hard way.
 

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With a predicted Eldar codex next year to suplement AI11 and of course IA11 itself I would be highly surprised if Harlequins stayed the single unit they currently are for much longer.

I would expect to see either - highly improved and more varied oportunities for Harlequins in the DE/Eldar codecies or else a large section in the IA11 book - it is rumours only but IA11 is supposed to be an exodite planet which is attacked and the Eldar come to defend - so maybe we will see Harlequins included?
 

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The solitaire was pretty powerful, but it could do one of two things.

Ignore your armour save with a flurry of S3 power weapon attacks
or
Hit you with a flurry of kiss attacks that might rend but otherwise would give you an armour save.

Not that powerful, really. Ok, so 10 or so attacks hitting on 3's might do some damage, but for a character who has no fear of death because their soul is already forfeit (so they charge headlong into battle) unless Cegorach rolls a 7 the hard way.
The old Harlequin's Kiss was a power weapon that always wounded on a 2+ and caused instant death on any to-wound roll of 6. 6-10 WS 8, I 8, 2+ to-wound, power weapon attacks are not fun for anyone.
 
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