Joined
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1,007 Posts
I guess I must have done something right in a previous life. I've gotten my greedy little claws on the new chaos codex and had a good chance and time reading it through. And I think I can safely say that things are as bad as some doomsayer have been telling us...and who I almost started to believed.
Didn't get a chance to fully read it through, figured I'd stick to the rules and lovely pics. To beat right now to give more details, but ask me tomorrow and I'll try to answer as correctly as I can. In fact have read through nearly all the rules I can only say that two things are a but 'could be better' everything else looked pretty good. The 'bleh'parts were some of the renegade legion names and a few units that are simple SM copies (raptors, landraider and predator).
Few things I can quickly confirm;
- daemon weapon is fixed cost, your mark determines it specific effects- is two-handed power weapon that grants D6 additional attacks + mark bonus (40 points)
- daemonic gifts are gone
- chosen may have 4 members replacing gear for special weapons (ranged and cc) and a heavy weapon
- termies are cheaper and have the option of replacing gear with a pair of lighting claws
- possessed are indeed as random as rumored
- csm 1 special weapon, second only from 10 or more in the unit
- cult troops are seperate entries (blastmaster seems very expensive)
- bikers down to 1 attack
- spawns (1-3) seem a bit random and fragile, but with some experimenting could become very cool. And they do not take up a slot on the organisation chart.
- raptors loose hit-and-run, but become cheaper (20), loose the 0-1 and have access to marks...I can already see the multitude of conversions for the next golden daemon contest :wink:
- havocs may buy for weapons, group from 5-20
- oblits up in prize, loose invul save and 1T
- my only real disappointment so far - the lesser daemons - 8 complete units kicked out for a generic daemon - still for 13 points a pop they aren't bad
- greater daemons, though a bit uninspiring, seem great value for their buck(100 points)
- new huron blackheart character finally before I black-out is, although not bad, not as good or special as he could have been
- on a very positive note (for me anyway) Fabius Bile is still in da house and better then ever. No more random stats and still playing the deranged genetic manipulator.
- Have more written down, but I just can' t type anymore...sorry guys.....in a few hours (excuse the typoe, I can hardly sit up straight i my chair at the moment )
Cheers :mrgreen:
-Hephesto-
Didn't get a chance to fully read it through, figured I'd stick to the rules and lovely pics. To beat right now to give more details, but ask me tomorrow and I'll try to answer as correctly as I can. In fact have read through nearly all the rules I can only say that two things are a but 'could be better' everything else looked pretty good. The 'bleh'parts were some of the renegade legion names and a few units that are simple SM copies (raptors, landraider and predator).
Few things I can quickly confirm;
- daemon weapon is fixed cost, your mark determines it specific effects- is two-handed power weapon that grants D6 additional attacks + mark bonus (40 points)
- daemonic gifts are gone
- chosen may have 4 members replacing gear for special weapons (ranged and cc) and a heavy weapon
- termies are cheaper and have the option of replacing gear with a pair of lighting claws
- possessed are indeed as random as rumored
- csm 1 special weapon, second only from 10 or more in the unit
- cult troops are seperate entries (blastmaster seems very expensive)
- bikers down to 1 attack
- spawns (1-3) seem a bit random and fragile, but with some experimenting could become very cool. And they do not take up a slot on the organisation chart.
- raptors loose hit-and-run, but become cheaper (20), loose the 0-1 and have access to marks...I can already see the multitude of conversions for the next golden daemon contest :wink:
- havocs may buy for weapons, group from 5-20
- oblits up in prize, loose invul save and 1T
- my only real disappointment so far - the lesser daemons - 8 complete units kicked out for a generic daemon - still for 13 points a pop they aren't bad
- greater daemons, though a bit uninspiring, seem great value for their buck(100 points)
- new huron blackheart character finally before I black-out is, although not bad, not as good or special as he could have been
- on a very positive note (for me anyway) Fabius Bile is still in da house and better then ever. No more random stats and still playing the deranged genetic manipulator.
- Have more written down, but I just can' t type anymore...sorry guys.....in a few hours (excuse the typoe, I can hardly sit up straight i my chair at the moment )
Cheers :mrgreen:
-Hephesto-