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To The Dark Tower Came
879 Posts
Discussion Starter #1
Hi everyone, my first attempt at a 1000 points army.

Vampire - 184
Fear incarnate, Aura of dark Majesty
Talisman of endurance, Heavy armour

Necromancer - 65

34 Skeletons - 225
Command, Screaming banner

35 Zombies - 115
Musician and standard

5 Dire Wolves - 40

Terrorgheist - xxx

The vampire would go in the Skeletons and the Necromancer with the Zombies.
I have about 146 points left for special, was thinking either:
3x Spirit Hosts
3x Vargheists
or finding 4 points and taking 5 hex wraiths (probably drop the zombie musician for the spare points.
What do you think is the best option?

thanks in advance,
The Gunslinger

483 Posts
Dave hit it on the head. Spirit hosts w/ their Ethereal rule can be the biggest pain. They can basically negate oppponents' chaff units and hold up medium sized units for a couple of turns while reinforcements arrive. And in smaller games this is magnified as, unless you're playing against a daemon army, magical attacks are few and far between. Taking 3 at 1K you could do them all solo or drop 2 in a unit and 1 solo. Though, obviously your list needs to reflect this. I'd be inclined to just take 2, get more zombies w/ the left over points, and then create 2 units of zombies for more unit saturation. And remember, your zombies are always going to be growing at 2d6+lvl with Invocation. Hold them back a bit and let them grow. They won't kill a whole lot. Use their static combat resolution to do the work for you while the big bat screams in from a flank or the vamp's unit counters to let the vamp go crazy in HtH.
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