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Since i'm modeling the guys, i'm also thinking about a list where to use them. I'm talking about raptors with a gunslinger champion :biggrin:
This will be a friendly list, but i can see it putting out some wins.
Chaos Sorceror
2 nd level
sigils
(110)
5 Marines
meltagun
Rhino
(120)
5 Marines
meltagun
Rhino
(120)
5 Raptors
2 plasmaguns
Champion w/ 2 Plasma pistols
(155)
5 Raptors
2 plasmaguns
Champion w/ 2 Plasma pistols
(155)
5 Bikers
MoNurgle
2 meltaguns
1 combimelta
(170)
3 Terminators
3 combimelta
(112)
3 Terminators
3 combimelta
(112)
5 Havocs
4 flamers
Rhino
(130)
5 Havocs
3 lascannons
veterans
(140)
5 Havocs
3 Autocannons
(105)
Aegis Line + comm array
(70)
So, autocannon and lascannon havocs stay behind the Aegis, comm array helps the deepstriking terminators and raptors to arrive when they must; Sorceror stay in to a rhino and helps marines squads with telepaty powers while supported by bikers. Flamer havocs are used as counterattack unit or to block pesky assaults. Also, 4 flamers are going to hurt big blobs.
Raptors will die badly, but at 12" they have 6 plasma shots. And that too is going to make something die badly.
Any glaring weakness? (i'm not concerned about flyiers: at worst 2 dakkajets, a Nurgle DP, a couple of Dark Eldar Jets...)
This will be a friendly list, but i can see it putting out some wins.
Chaos Sorceror
2 nd level
sigils
(110)
5 Marines
meltagun
Rhino
(120)
5 Marines
meltagun
Rhino
(120)
5 Raptors
2 plasmaguns
Champion w/ 2 Plasma pistols
(155)
5 Raptors
2 plasmaguns
Champion w/ 2 Plasma pistols
(155)
5 Bikers
MoNurgle
2 meltaguns
1 combimelta
(170)
3 Terminators
3 combimelta
(112)
3 Terminators
3 combimelta
(112)
5 Havocs
4 flamers
Rhino
(130)
5 Havocs
3 lascannons
veterans
(140)
5 Havocs
3 Autocannons
(105)
Aegis Line + comm array
(70)
So, autocannon and lascannon havocs stay behind the Aegis, comm array helps the deepstriking terminators and raptors to arrive when they must; Sorceror stay in to a rhino and helps marines squads with telepaty powers while supported by bikers. Flamer havocs are used as counterattack unit or to block pesky assaults. Also, 4 flamers are going to hurt big blobs.
Raptors will die badly, but at 12" they have 6 plasma shots. And that too is going to make something die badly.
Any glaring weakness? (i'm not concerned about flyiers: at worst 2 dakkajets, a Nurgle DP, a couple of Dark Eldar Jets...)