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I've consistently seen it as the last one on the list to come out. So probably, what, this time next year?

---edit---
the longer the better at this point. I've got to get the most out of the custom DCA that I built with a sword and axe each.
 

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I'd say that it's going to be a good while before a new GK codex. As with any new army, your pretty safe to start it. Just go that extra step and use magnets. In the long run, it'll be better if you do (IMO).
 

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1/8 x 1/16 in.(3 x 1.5mm) N42 Neodymium Super Strong Rare Earth Magnets
Those are what I use for most projects. Check out the tutorial section for how to's on magnetizing a unit. The arms are what I put magnets in so I can always change weapons when I want to. Especially on terminators.
 

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Of it's not blood angels after orks... I will cry
IMO blood angels deserve it more than orks... But whatever
Seriously, with grey knights becoming EVEN more popular with the new psykers... Power armoured assault armies are USELESS... So we're boned!
We get out shot, out magicked, and WAY out meleed, I can't even charge my 2 10man assault squads at a single 5 man grey knight strike squad... That's how bad it is!
I'm thinking unbound x2 10 TH/SS termies :D
Anyway enough rambling and/or thread jacking
 

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Codex updates seem to more influenced by which units don't have models (remove), generic names (rename), or was already in the pipeline (new models no one needed, probably get their own mini-Dex at full-Dex prices). GW leaked no new models for GK, yet quite a bit of rules support for the new edition. Since GK currently have units without models, a Digi-Dex for half their units, and many many broken rules, we'll be see a new GK codex sooner rather than later due to the need to support the current edition with GW made products (Chapterhouse ruling).

SJ
 

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Codex updates seem to more influenced by which units don't have models (remove), generic names (rename), or was already in the pipeline (new models no one needed, probably get their own mini-Dex at full-Dex prices). GW leaked no new models for GK, yet quite a bit of rules support for the new edition. Since GK currently have units without models, a Digi-Dex for half their units, and many many broken rules, we'll be see a new GK codex sooner rather than later due to the need to support the current edition with GW made products (Chapterhouse ruling).

SJ
You seen the blood angels mate? More broken rules than a kids foot ball game :D
Half their characters are useless due to being given axes or losing their physic powers...
Orks as well

Grey knights have atcually handled 7th well, they've received a significant buff over it...
Which is mental compared to how they were before...
In fact they single handely negate any ability to run a power armoured assault army... Every model carries a better, AP3 melee weapon for DIRT cheap... Plus physic own age... Plus easy termies in a forged list...
In fact I see no reason to play blood angels now when you can play grey knights...
 

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Discussion Starter · #14 ·
I need to read more up on them. I'm not a hard core player so typically I play to have fun and just bring cool well painted mods to the table and roll some dice... for some reason I do manage to win often some how hahahaha . But I'm thinking about making a 2000 point tournament army. Just to see how it goes
 

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I face grey knights I'm thinking of just going 20x TH/SS termies, 2 (termie?) preists and a termie Libby
March of the 1st company!!!
Edit: best thing about this list... NO RANGE! Absolutely zip, zip idly zero, if I take the termie priests :)
 
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