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Discussion Starter · #1 ·
So, I realized that if I added a Nemesis Dreadknight to my Librarian and Terminator squad in a Land Raider Redeemer I'd be at 750 points. Don't get me wrong, this list generally to be an add-on to larger lists in a support role (with or without the Land Raider), but I thought it would be a pretty funny list to throw on the table at 750 since that's where it sits pretty comfortably.

Nemesis Strike Force Detachment

Libby - TDA, ML2, Hammer

5x Terminators - 3x halberds (one with incinerator), hammer, stave

Land Raider Redeemer - pintle multi-melta​

Dreadknight - power fists, heavy incinerator, heavy psycannon

This comes out to 746. I know it's a ridiculously low model count, but everything is pretty survivable despite the three units suffering 'nothing else to shoot at' syndrome. To make it 1000 points and add some anti-air just in case I could add a Vindicare assassin manning an ADL w. quad gun/lascannon.

Can't put too many things on the table now, this army could fit in the pockets of cargo pants....if anyone wears cargo pants any more :laugh:

Whaddaya think, will it catch people by surprise or shall I be swept every match?
 

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a: I wear cargo pants.
b: I'd probably try and find points to give the NDK a sword. That's just me, though.
c: For a small strike detachment, I like it. I've done stuff like that before... my most recent was finding a 500 point Tantalus DE detachment. mostly just because I love the model it's rules suck, however.
 

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Discussion Starter · #3 ·
a: I wear cargo pants.
I used to as well quite habitually but ended up with too much stuff in my pockets by the end of the day. Do you prefer them over jeans or is it the access to storage you enjoy?

b: I'd probably try and find points to give the NDK a sword. That's just me, though.
The Terminators and Libby were painstakingly modeled as such (got them on a trade built very differently) so I'd like to keep them as is, but I could drop the pintle multi-melta on the Redeemer to accommodate. Force and Daemonbane aside since they're both pretty particular in their use, is master-crafted worth the 10 points over vehicle popping capability from the tank? I have zero experience with this model either way, but feel that Force on a WS5 S10 AP2 guy with 4/5 attacks might be a bit less useful and Daemons aren't my usual opponent (though there are a couple strong Daemon armies in the group).

c: For a small strike detachment, I like it.
Nice. It heartens me to hear that.
 

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I used to as well quite habitually but ended up with too much stuff in my pockets by the end of the day. Do you prefer them over jeans or is it the access to storage you enjoy?
Technically, I wear carpenter jeans all the time now. Which are like the bastard step child of cargo pants and jeans.

I do have some cargo shorts I wear a lot. It's mostly storage purposes. Since I bought my first cell phone 10 years ago, I've worn carpenters or cargos to have a phone pocket. I also have a habit of acting as the 'purse' for the wife when we go somewhere where there's a bag check. Working for Disney, we do that a lot at the theme parks.

Back to the list, I think the MC can be worth it. Why? Because GK do not have a lot of tank popping strength. We know that. The Dreadknight has that in the fist/sword/hammer, and making every stab count helps. I feel. Plus, looks awesome.

just looked at your list again. No teleporter on the knight? Hmm......
 

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Whaddaya think, will it catch people by surprise or shall I be swept every match?
Oh, you'll be the one surprised when I play my lower count list at 750 points - A Warhound Titan!

Creeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeed!
 

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Discussion Starter · #6 ·
just looked at your list again. No teleporter on the knight? Hmm......
There was a few fancy bits that got cut to fit the 750 mold. ML3 on the Libby, Teleporter for the DKnight....it ain't perfect.

Damn those guys get expensive. What would you do to sneak that in aside from jumping the points up?

A Warhound Titan!
Lets see what your Warhound Titan says to my Tabby Cat and her 'I can play?' attack! :laugh:
 

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Tabby Cat and her 'I can play?' attack!
bat, bat, push!

"Aiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiie the edge of the world!"
 

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Hmm.

A lot of the points can come from the terminators, but you suggested you didn't want them tooled down. My first suggestion would be the Stave and the Hammer... keep the stave on the Libby instead and you save a lot of points there.

I'd probably drop the incinerator on the knight. It's a strange loop there; you might not get close enough to 'flame on' with the 'porter, but you need its points for the 'porter.
 

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Discussion Starter · #9 ·
"Aiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiie the edge of the world!"
All the dice in the world can't save you now!

My first suggestion would be the Stave and the Hammer... keep the stave on the Libby instead and you save a lot of points there.
Never one to be afraid of proxies, but the stave and hammer cost 15 points while the teleporter is double that. Plus the melta-bomb price of a hammer on the Libby is just too swanky for me not to take advantage...I think it's the Scottish blood in me that sees the frugality of such a deal :grin:

Actually all the upgrades for the Terminator squad come out to a meager 31 points, which is enough but leaves the squad pretty useless in my eyes.

I'd probably drop the incinerator on the knight.
That plus the multi-melta on the tank is it I think. I haven't even seen one of these aside from one being built and painted on the table top, but I'm pretty sure I can magnetize just about anything at this point. No sword though without maneuvering what's in the Terminator squad as well.
 
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