The key to a Gobbo army is weird units, squig hoppers, spider riders, fanatics, netters, giants, trolls, any units of Gobbos need to be big. The problem with magic heavy is that you only have six spells to choose from. My night gobbo army has three lords the combat heros are better. I have one lvl 4 and a lvl 2 shaman that gets me all the gobbo spells. One of my warlords has the wizard hat to give me a lvl 2 wizard that can choose from the 8 lores, thats about the max you can get on magic, then i have one BSB.
Finally if your not afraid your army is going to screw you over when a unit goes crazy then you dont have a good Gobbo army.
Doomdivers are best way to go for artillery
Finally if your not afraid your army is going to screw you over when a unit goes crazy then you dont have a good Gobbo army.
Doomdivers are best way to go for artillery