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Background - me and my mates play loves playing doubles matchs, and follow the rules that GW HQ doubles torument uses, ie 750 per member (2 members per team - total 1500). So hope you can help
IG
HQ choice
Company Command Squad with Chimera 105
1 infanty choice
Platoon Command Squard with Chimera 85
3 normally squards 150
2 heavy choice
2 hydras 150
2 fast choice
2 vendettas 260
Gk Choice
HQ
Grandmaster with psychic hood 165
3 GKTA 138
squad 1 GKPA
1 justicar & 4 GKPA 150
squad 2 GKPA
1 justicar & 4 GKPA 150
squad 2 GKPA
1 justicar & 4 GKPA 150
total
1503
The idea is that the GK steal all the transports in the first turn or transported in the vendettas pregame, then the guard can jump on objectives while the hydra cover any fast or mech lists and the vendettas target heavy choices and get the GKPA into combat asap!
IG
HQ choice
Company Command Squad with Chimera 105
1 infanty choice
Platoon Command Squard with Chimera 85
3 normally squards 150
2 heavy choice
2 hydras 150
2 fast choice
2 vendettas 260
Gk Choice
HQ
Grandmaster with psychic hood 165
3 GKTA 138
squad 1 GKPA
1 justicar & 4 GKPA 150
squad 2 GKPA
1 justicar & 4 GKPA 150
squad 2 GKPA
1 justicar & 4 GKPA 150
total
1503
The idea is that the GK steal all the transports in the first turn or transported in the vendettas pregame, then the guard can jump on objectives while the hydra cover any fast or mech lists and the vendettas target heavy choices and get the GKPA into combat asap!