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GK/BA Competitive Attempt

1825 Views 10 Replies 5 Participants Last post by  MidnightSun
It's been a long time since I've thought about competitive play outside of our group. This is my first attempt to bring the cheese outside of my normal comfort zone and will have to face things like other bike armies or Knights. So here's the list. Eat it alive please.

Blood Angels CAD
175 Mephiston (Sanguinary)

55 5x Scouts (Bolters)
125 5x Tac (Combi-Melta, Melta, DP)

35 Drop Pod
35 Drop Pod

70 ADL (Comms)


Nemesis Strike Force
140 Librarian (ML3, DH)

207 5x Terminator (DH, 3x Falchion, Psycannon)

304 10x Purifier (2x DH, 6x Falchion, 2x Incinerator)
304 10x Purifier (2x DH, 6x Falchion, 2x Incinerator)

200 Dreadknight (Teleporter, DH, Psycannon)
200 Dreadknight (Teleporter, DH, Psycannon)



Of course I'm going with that super cheesy purifiers in drop pods that DO benefit from Rites and combat squad them giving me D6 + 17 psychic dice. I'm a little worried about the lack of flyer defense aside from Cleansing Flame, which isn't a great flyer defense, but it's better than nothing I guess. I'm also a little torn about which discipline to take on my GK Libbie. Any help is appreciated. And I always enjoy constructive criticisms.
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Do the Blood Angels exist entirely to get Drop Pods onto the field? And Meph for more psychic assault?

If so, I direct your attention to the Company of the Great Wolf.

You can run 2 Dreadnoughts w/ TLAC (giving you a bit more dakka), 2 Drop Pods, and 2 Rune priests (for more psychic might). No need to waste points on required Tacticals or scouts, either.
You could always flip it so that you're using a GK CAD, and a Company of the GW Detachment. You lose the great turn 1 deployment, but you do get the easy addition of those drop pods, the dreadnoughts, and the Psykers.

You could also switch out stuff like WGBLs and put them in terminator armor to mix with your Grey Knights (personal favorite, giving a GKT squad a WGBL with a Storm Shield. truly what Knights need!)

besides, RAW: GK and BA and SW are all 'Forces of the Imperium', and so are all the same Faction, and you also couldn't use Allied Detachments, unless you're running two codex marine chapters. Unless I'm reading stuff wrong. pretty sure 7E condensed ALL of the Imperials into a single faction.
Honestly, I'd love to see a Turn 1 Nemesis Alpha Strike. I just think you have to remove the Purifiers and focus on saturating the board in Terminators. Throw in a Knight errant maybe.

Something I had been toying with, which might suit you, is using the Great Wolf Company to add a few Wolf Guard. I mentioned it above, but you could give one a Storm Shield to tank a Termie squad, and as far as I can tell RAW, they gain any benefit of the squad they're attached to... which means they could benefit from the Nemesis turn 1 drop. They're also WS5 in a Great Wolf detachment. Then you add a few Riflemen and drop bods... huzzah!

the tournament guidlines hurt it, of course, since you can't do the turn one drop. In that case, you'd probably just field a Full nemesis Detachment, an allied... something, and maybe a formation.

What about a Nemesis Detachment, a Knight, and a Stormwing? NO ONE would expect that.
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