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Discussion Starter · #1 ·
It's been a long time since I've thought about competitive play outside of our group. This is my first attempt to bring the cheese outside of my normal comfort zone and will have to face things like other bike armies or Knights. So here's the list. Eat it alive please.

Blood Angels CAD
175 Mephiston (Sanguinary)

55 5x Scouts (Bolters)
125 5x Tac (Combi-Melta, Melta, DP)

35 Drop Pod
35 Drop Pod

70 ADL (Comms)

-495

Nemesis Strike Force
140 Librarian (ML3, DH)

207 5x Terminator (DH, 3x Falchion, Psycannon)

304 10x Purifier (2x DH, 6x Falchion, 2x Incinerator)
304 10x Purifier (2x DH, 6x Falchion, 2x Incinerator)

200 Dreadknight (Teleporter, DH, Psycannon)
200 Dreadknight (Teleporter, DH, Psycannon)

-1355

=1850

Of course I'm going with that super cheesy purifiers in drop pods that DO benefit from Rites and combat squad them giving me D6 + 17 psychic dice. I'm a little worried about the lack of flyer defense aside from Cleansing Flame, which isn't a great flyer defense, but it's better than nothing I guess. I'm also a little torn about which discipline to take on my GK Libbie. Any help is appreciated. And I always enjoy constructive criticisms.
 

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The BA strike me as a waste of points and slots here. That almost 500 points would be better spent boosting the Nemesis Strike. Granted I think competitive play is retarded beyond belief but the BA only seem to be there for the DPs. If that is the case you went way to expensive with them.

Getting your purifiers down is well and good but what happens after that? If your opponent weathers that there really isn't much left to the list to support them in a long run game.
 

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Do the Blood Angels exist entirely to get Drop Pods onto the field? And Meph for more psychic assault?

If so, I direct your attention to the Company of the Great Wolf.

You can run 2 Dreadnoughts w/ TLAC (giving you a bit more dakka), 2 Drop Pods, and 2 Rune priests (for more psychic might). No need to waste points on required Tacticals or scouts, either.
 

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Discussion Starter · #5 · (Edited)
Agree. That is a much better idea. SWs are my first love too. I think I've just been spending too much time with the BA dex recently and it's clouding my judgment.

The only downside is that I can only take one codex specific detachment, one formation (no apoc), one CAD and one Allied, but only two factions total and each of those must be different. I'm trying to build it as if I was taking it to March Madness in arkansas, the LVO, or Nova. All of which are likely out of my league.
 

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You could always flip it so that you're using a GK CAD, and a Company of the GW Detachment. You lose the great turn 1 deployment, but you do get the easy addition of those drop pods, the dreadnoughts, and the Psykers.

You could also switch out stuff like WGBLs and put them in terminator armor to mix with your Grey Knights (personal favorite, giving a GKT squad a WGBL with a Storm Shield. truly what Knights need!)

besides, RAW: GK and BA and SW are all 'Forces of the Imperium', and so are all the same Faction, and you also couldn't use Allied Detachments, unless you're running two codex marine chapters. Unless I'm reading stuff wrong. pretty sure 7E condensed ALL of the Imperials into a single faction.
 

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The various parts of the Forces of the Imperium are not the same Faction. They are just all battle brothers with each other.
 

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Discussion Starter · #9 ·
Either way I'm thinking this list is pretty garbage though. I'll probably end up using White Scars bikes that have been done to death or a 5th editionesque Iron Hands army. Both are very forgiving, balanced and easy to run. They just don't pack the WOW factor of things like lictorspam or imperial knights. I do like the idea of WGBLs running with my GK.
 

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Honestly, I'd love to see a Turn 1 Nemesis Alpha Strike. I just think you have to remove the Purifiers and focus on saturating the board in Terminators. Throw in a Knight errant maybe.

Something I had been toying with, which might suit you, is using the Great Wolf Company to add a few Wolf Guard. I mentioned it above, but you could give one a Storm Shield to tank a Termie squad, and as far as I can tell RAW, they gain any benefit of the squad they're attached to... which means they could benefit from the Nemesis turn 1 drop. They're also WS5 in a Great Wolf detachment. Then you add a few Riflemen and drop bods... huzzah!

the tournament guidlines hurt it, of course, since you can't do the turn one drop. In that case, you'd probably just field a Full nemesis Detachment, an allied... something, and maybe a formation.

What about a Nemesis Detachment, a Knight, and a Stormwing? NO ONE would expect that.
 

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I'm playing NSF with a Knight-Errant at the moment and you'd be very hard-pressed to get another detachment or formation in there.

I think Purifiers, in a Pod or with a Gate of Infinity guy, are a hugely relevant addition to the Nemesis Strike Force because a pure, Dreadknights-and-GKT-to-the-max list just doesn't have the ranged punch to deal with a lot of things - four Storm Bolters and a Str7 Assault Cannon for 185pts does not impress. Purifiers allow you to clean put infantry, letting the Psycannons/Heavy Psycannons do their job and shoot up AV10-12 or gang up on AV13 in a pinch (fucking Necrons). On the other hand, Purifiers are pretty damn expensive for their resiliency (they're Marines for nearly double the price, amd what kind of target does everyone bring guns to deal with?) and NSF, especially with a big chunk of points spent on a Knight, have *massive* problems with model count, either not being able to reach objectives, being easy to tarpit, or simply being shot off the board in short order.
 
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