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Generating powers... Something i have been doing wrong...

1283 Views 11 Replies 5 Participants Last post by  Mossy Toes
Having played 6th edition for a while (probably just over a year) and now on to 7th, something I didn't realise just found me...

When you generate your psy powers you of course roll for them and you can substitute 1 for a primus... I knew this.

HOWEVER what I didn't realise is that you have to generate the powers 1 at a time, and on rolling that power you decide at that point if you want to substitute it. Then roll your next and so on, of course if you roll the same power again you are stuck with it.

Wonder how many other people were like me and just ended up rolling 3 dice for a ML3 psyker and discarding the worse one of the bunch.
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Personally I have never been happy with the whole random spells thing in these games. You would have thought that if you are taking your army to war that you would know "This guy here can blow up tanks with lightning with his mind... That guy over there can throw fireballs to burn down woods." In the same way that you wouldn't bring the guy with the lascannon to be the guy in charge of killing loads of grunts while putting the guy with the heavy bolter in charge of taking down a titan.
I despise random power generation as well. ... I like reliability in my lists.
Both QFT!

With random powers one is NOT a warlord, but merely a mobster with whatever they happened to scrounge up for a skirmish.

IMHO, bound armies should be able to select both powers and warlord traits (instant, legitimate reason to remain bound vice going unbound). Logic, and fluff of warlords actually being able to think, use foresight, and make good, tactical decisions, means that being able to pick powers makes sense. Whereas in an unbound army of unlimited codices it would make sense that random people happened to group together on the battlefield, so unbound armies ought to be at the mercy of the random d6.
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