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Discussion Starter · #1 ·
For a specific example, does Astorath's weapon benefit from the Furious Charge Strength bonus? I would initially say no, but there's already an exception to the rule with Power Fists, otherwise FC'ing PF would strike at S10, but they only apply the +1 after doubling the normal S value. So with Astorath, his weapon strikes at S6 +1 or is it like he himself goes up to S5, but it doesn't matter, since his sword is still the higher value?
 

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Asorath weapon says it strikes at S6. This has nothign to do with his Strength. Furios charge would make him strength 5...but his weapon will still strike at S6. It's really one of his few down sides (that and dieing in one of my last game to a normal dreadnought ^-^)

Powerfists, Claws etc will strike at S9 if they have FC, as modifires are done AFTER everythign else. But do you really need a Strength 10 weapon when strieking most rear armour?
 

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You do to Insta-kill a lot of things....

I would apply FC to them (Astorath, Hunting Lances, etc.) because it is a +1 bonus to S in combat. The weapons do not say that they are capped at the S indicated. It's one of the few nitpicky rules easter eggs that is disadvantageous...
 

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Astorath strikes at strength 6. Seth will strike at strength 8. Corbulo will always strike at strength 5.

Furious Charge will not affect that, as they strike at fixed strength values.

Power fists/klaws/whatever don't have a fixed strength value, they double their wielder's strength, which can be modified by Furious Charge.
 

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Astorath strikes at strength 6. Seth will strike at strength 8. Corbulo will always strike at strength 5.

Furious Charge will not affect that, as they strike at fixed strength values.

Power fists/klaws/whatever don't have a fixed strength value, they double their wielder's strength, which can be modified by Furious Charge.
Quoted for truth.
 

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Discussion Starter · #8 ·
Astorath strikes at strength 6. Seth will strike at strength 8. Corbulo will always strike at strength 5.

Furious Charge will not affect that, as they strike at fixed strength values.

Power fists/klaws/whatever don't have a fixed strength value, they double their wielder's strength, which can be modified by Furious Charge.
Thanks! :drinks:
 
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