Joined
·
3,700 Posts
This list should be friendly but competitive enough to make some noses bleed. Need your review, Heresy!
EDIT: list edited as per last iteration
Chaos Lord
MoKhorne
Axe of Blind Fury
Sigils of corruption
Juggernauth of Khorne
meltabombs
(175)
5 Spawns
(150)
Chaos Sorceror
Terminator Armour
3rd ML
Force axe
Spell Familiar
(150)
30 cultists
(130)
10 Marines
2 meltaguns
rhino
(195)
6 Havocs
4 autocannon
(128)
6 Havocs
4 autocannon
(128)
2 Obliterators
MoNurgle
(152)
Allied Detach:
Herald of Slaanash
Locus of Beguilement
Steed of slaanesh
Greater reward ( major etherblade)
(110)
20 Daemonettes (180)
TOTAL 1500
Plan is to outflank with all daemons, while pred and havocs hammers the enemy. Terminators + lord act as nuisance and force a response. Rhino marines goes for objectives, followed by cultist horde led by Nurgle Lord. Basically by turn 3 i hope to have at least 2 units in melee
EDIT: list edited as per last iteration
Chaos Lord
MoKhorne
Axe of Blind Fury
Sigils of corruption
Juggernauth of Khorne
meltabombs
(175)
5 Spawns
(150)
Chaos Sorceror
Terminator Armour
3rd ML
Force axe
Spell Familiar
(150)
30 cultists
(130)
10 Marines
2 meltaguns
rhino
(195)
6 Havocs
4 autocannon
(128)
6 Havocs
4 autocannon
(128)
2 Obliterators
MoNurgle
(152)
Allied Detach:
Herald of Slaanash
Locus of Beguilement
Steed of slaanesh
Greater reward ( major etherblade)
(110)
20 Daemonettes (180)
TOTAL 1500
Plan is to outflank with all daemons, while pred and havocs hammers the enemy. Terminators + lord act as nuisance and force a response. Rhino marines goes for objectives, followed by cultist horde led by Nurgle Lord. Basically by turn 3 i hope to have at least 2 units in melee