i got thinkin as i was looking at my grey knights army and this is an idea i came up with.
mainly usefull against daemons.
you need 1 grey knight purigation sqaud. consisting of 4 psycannons and the justicar with a psycannon sacred inscense and grimoire of true names and 3 normal grey knights
8 man strong sqaud
and 3 brother captains all with sanctuary psychic power all with sacred insense and all with grimoire of true names
have the greay knights in a triangle and the brother captains at the flat edges of the triangle 2" away so he is not in the unit. then use the sanctuary psychic power this means no daemon can enter withing 3" of the brothercaptains. which now this enguulfs the purigation sqaud and make them daemon proof while being able to blast the little blitters.
as with sanctuary no daemon may enter within 3" and no daemon may draw line of site through this feild and it lasts untill the psyker moves shoots or uses another psykic power so the brother captains can just stand there all game.
mainly usefull against daemons.
you need 1 grey knight purigation sqaud. consisting of 4 psycannons and the justicar with a psycannon sacred inscense and grimoire of true names and 3 normal grey knights
8 man strong sqaud
and 3 brother captains all with sanctuary psychic power all with sacred insense and all with grimoire of true names
have the greay knights in a triangle and the brother captains at the flat edges of the triangle 2" away so he is not in the unit. then use the sanctuary psychic power this means no daemon can enter withing 3" of the brothercaptains. which now this enguulfs the purigation sqaud and make them daemon proof while being able to blast the little blitters.
as with sanctuary no daemon may enter within 3" and no daemon may draw line of site through this feild and it lasts untill the psyker moves shoots or uses another psykic power so the brother captains can just stand there all game.