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Jac "Baneblade" O'Bite
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Whats the ratio of the slots you use in your Force Organisation charts?

Obviously you have to have 1 HQ and 2 Troops but where do you go from there? - bulk up on troops or head straight for the elites?
 

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I think as far as Space Marine or Chaos Marine forces, the Elites offer too good of a value not to max out. 2 terminator squads and 1 venerable dread for marines, and 3 terminator squads for chaos.
 

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I always stock up on loads of troop choices - dunno exactly why, I think it just feels wrong to max out elites and the like without first having a load of troops.
 

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As a general rule of thumb, I look more at what seems appropriate from the Codex Astartes from a fluff standpoint before I consider where the force organization chart puts units. I ALWAYS have a Captain (or "Master" who is really the company Captain, but yeah...) and two Tactical Squads. Then, for those two Tactical Squads, I'll add either a single Devastator Squad and a single Assault Squad or two Assault or two Devastator squads, depending on which direction the army is going. Ideally, there are 15 Tactical Space Marines for every 10 Assault or Devastator Marines, but in 2000 points it's hard to get that balance exactly right. I do prefer to lean on Troops choices more than Elites-- most of my armies completely leave Elites units behind, because they're ultimately not THAT much better than your basic Troops. Terminators are all well and good, but when you can take nearly three Space Marines for every one Terminator, it doesn't really make sense to bring 'em.
 

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Whats the ratio of the slots you use in your Force Organisation charts?

Obviously you have to have 1 HQ and 2 Troops but where do you go from there? - bulk up on troops or head straight for the elites?
I'm a treadhead, so I usually fill up my HS slots with tanks first.
 

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space marines: 1 HQ 3 troops 2 elite and other for 1000pts

khorne: 2 HQ 2 troops 1 elite 1 fast attack 1 heavy support 1500pts

necron: 2 HQ 3 troops 2 fast attack 1 heavy support 1500pts
 

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1 HQ 2 troops, 3 heavies. Done. If it has tracks and a big cannon, I field it.
 

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Depends on the theme of the army. Generally though, I like to take at least another 2 troops. 4 squads is a good number. On the other hand, if my theme forbids it (Nidzilla, Chaozilla) I'll happily play with fewer.
 

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It totally depends on the army. It's not a good idea to start out thinking "ok I want 2 elites and 3 heavy support", or whatever.

You need to be working on a strategy and taking the tools needed to carry it out, not arbitrarily try to fill out the chart.

For instance, I'm going to want to have a fairly constant amount of aniti tank, but that might take the form of infiltrating elites, static heacy support or fast attack with melta bombs. I'll make the decision based on what does the job best, the points and FOC slots available, not because of a preconceived ratio plan.

Saying that, I do tend to find that I have 3 heavy support in most of my armies. Also I like to break units down as small as possible so I often fill up a lot of the FOC, especially in heavy and elites.
 

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Heavy Support, Troops, Fast Attack, HQ, Elites

That's usually my weighting.

Troops are usually 35-40% of my army though, sometimes exceeding my HS
 

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depends on the army for me too
for the daemonhunters I really just set up a cool hq squad, built up a couple decent yet on the cheap side troop choices, and then bulked up my army with teleport attack GKs.
generally though I seem to like elite/fast attack
 

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atm i havent got enough stuff to bulk things up so i make my army list with what i can

later on im planning on big bike squadrens



dire avengers big
 

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I usually tend to go for Fast Attack and Heavies. With CSM, I usually drop in 2 Raptor Squads and 2 squads of 2 obliterators each almost without thinking. Usually my troops will be 2 squads of cult marines from whatever God I'm basing my army around, but I don't usually have more. I don't have any heavies in my Khorne army, but that's more to be thematic than because of solid tactical reasoning.
With Nids, I usually have 2 heavy sniperfexes, and a couple gargoyle squads, so the pattern is pretty much the same, though I'll usually throw in another heavy choice with them.
 

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Well currently I don't really worry about which slot stuff comes from. I just take the stuff I like. I tend to aim for lots of scoring units so I avoid ICs and transports. At times I have resented having to take troops and HQs if there aren't any good enough.

5th is going to mean a really radical change in my army design, possibly down to which armies I actually play. The chaos army I had been planning, with just a couple of small units of zerkers for troops and a lot of small elite and heavy support units just wouldn't work in 5th. I would have 2 scoring units, and things like my units of 1 oblitorators would give away a lot of points in the total annihilation set up, where currently they are more or less disposable. Transports look much more viable now since they don't really reduce my scoring unit count very much, but can move my vital troops around the place.

So now the armies that look good are the ones that have troops which you actually want to take a lot of. You want to be able to take the minimum amount of stuff that doesn't count as troops, while still being able to move around and kill the enemy.

I'm not sure even if the same armies that are competitive currently will remain good in 5th. Falcon based eldar won't work in the current configuration at all and my Tau will suffer too. Marines should be able to cope, especially since they are able to achieve a lot with troops (and in various codexes have terminators, bikes, scouts, and assault marines as troops).

By contrast, some of the armies that are less competitive now are heavily based around troops. Sisters of Battle and IG, for example, may be quite good - especially since IG tanks are taking quite a buff. I think that a squad of sisters jumping out of a rhino and shooting their bolters and melta/flamer weapons will be really quite serious. Lasguns will still be lasguns though.
 

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I like to go with as many troops as I can while still having room for all the extras from the other sections. My Tau army has 4 full troop choices while my Chaos army has 3 full units.
 

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I think it varies greatly by army. Most guard armies have all 3 heavy support choices filled and often have no fast attack or elites. Other armies similarly vary. The only thing I never really take more than I have to of is HQs. Characters tend to get killed or not earn their points. Sometimes I minimize my troops because the specialist fast attack or elite units better represent the feel of the army I'm trying to build. I usually take useful troops in those situations, they're just not at max strength and not more than 2 FOC slots. Exceptions are armies like tyranids or orks whose troops do a good job of embodying the force.
 

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I like troops because

1 - they're the mainstay of your army, your military cake if you will, everything else is is the icing, ice-cream, brandy butter, toffee sauce and little candy sprinkles;
2 - you can pick them up cheaply on ebay, and I'm too tight to shell out for tanks.

Not much of a tactical philosophy, I'll grant you.

'Get offa my blue suade cyclops...'
 

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>> Always a minimum of 3 troop choices, 2 heavy then whatever i feel like after that. If Im using SW, then hqs depend on pts being played.
 
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