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Deny requirements are directly tied to success (+4) results though. If they roll 6 dice to cast and get 3 (+4) results to deny you have to nullify those 3 sucesses. If they got 4 sucesses you would need to deny 4 times. Ect. Ect. Deny is deny all successes or the power goes off.

The better question here is if you declare the full power at temp but only get a lesser success is that a failed cast or just a cast at lower power.
I think Deathklok still has a point. You say you are firing the 2 Warp Charge version, roll 4 dice, get 3 successes. You still only pull off the level 2 version, but I still need 3 6s to deny.
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