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Discussion Starter · #1 ·
Flickering fires has a variable effect based on how many warp charges you spent to cast it, this is capped at three so you can throw 12d6 shots at something (thankfully)

but how does this interact with deny the witch?

example: my unit of horrors casts Flickering fires and I Expend four warp charges from my warp pool. I get four four ups so the spell is cast at the capped level of three (so four d6 shots).

my opponent Denys the witch and gets two 6s.

do i know cast flickering fire at the three warp charge level or the two warp charge level? my hunch would be the two charge level, but I'm sure.

bonus question: are the horrors now able to run in the shooting phase?
 
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