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Discussion Starter · #1 ·
I just got the IG codex, so I decided to take a stab at writing a 2000pt list for my traitor guard to get an idea of what I should be adding to my army. Im new to guard, so tell me what Im doing horribly wrong because Id rather know now than later.
Here it is:

HQ

CCS------------------------------------------------130
-Power weapon
-Vox caster
-Autocannon
-Grenade launcher
-Astropath
-MOO

ELITES

Guardsmen Marbo-----------------------------65

Storm troopers----------------------------------105
-2 meltaguns

Storm troopers----------------------------------105
-2 meltaguns

TROOPS

Infantry platoon
-PCS-----------------------------------------------105
=4 flamers
=Chimera w/ ML and HF

-Infantry squad---------------------------------65
=AC
=GL

-Infantry squad---------------------------------65
=AC
=GL

Infantry platoon
-PCS-----------------------------------------------125
=4 meltaguns
=Chimera w/ ML and HF

-Infantry squad---------------------------------110
=ML
=GL
=Commissar
=Vox

-Infantry squad---------------------------------70
=ML
=GL

-Infantry squad---------------------------------70
=ML
=GL

Vet squad----------------------------------------100
-3 Meltaguns
-Shotguns
(In vendetta)

FAST ATTACK

Rough riders------------------------------------80
-1 extra man
-Power weapon
-Melta bombs

Devil dog-----------------------------------------135
-MM

Vendetta gunship-----------------------------130

HEAVY SUPPORT

Manticore---------------------------------------160

LR Vanquisher----------------------------------200
-lascannon
-MMs

LRBT-----------------------------------------------170
-HF
-HF Sponsons

TOTAL===============================2000
 

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That's a pretty sweet list; nice one.

Couple of things however:

The CCS could do with better guns... a grenade launcher? Tragic waste of their higher ballistic skill :) Plasmagun or meltagun, or keep it cheap and not bother with any weapons.
If you can get another transport for them then that's excellent as they are a squishy squad and an easy kill point.

You should get a vox somewhere in the first platoon.

The second platoon I would ditch the missile launchers to spend the points elsewhere; you currently have a very static army and will find it tough taking objectives in the enemy half of the table - keep this platoon mobile and the commissar will help them stay around for a long time.

I would probably get rid of the Vanquisher - it's not a very good tank. For another 5 points you could get an Executioner with hull lascannon as it looks like you will come unstuck when you run into any 2+ save nasties and the Executioner will help massively there.

I'm not a fan of sponsons on my LRBT; keeping them static is a sure-fire way of getting it wrecked in CC.

Hope this helps!
 
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