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First time list for Eldar

747 Views 4 Replies 5 Participants Last post by  Darksider
Well, got my friends permission to use some of his troops and try out Eldar before I start buying my own army.

Farseer w/ Doom, Fortune, Guide, Runes of Witnessing, SS 160

10 Guardians w/ BL platform 110

10 Guardians w/ BL platform 110

10 Striking Scorpions
Exarch w/ Chainsabres 177
Wave serpent w/ TW SL, SS, Shuriken cannon 135

10 Striking Scorpions
Exarch w/ Biting blade 177
Wave serpent w/ TW SL, SS, Shuriken cannon 135

Total: 1004

First match is going to be against a Templar player. He usually fields a dread tricked out for popping vehicles no matter how many points and then most of his other stuff is pretty shooty. I figure with this list, I can let my farseer hop in one of the wave serpents with my scorpions and wreak havoc on his squads that aren't meant to do anything but fill me full of lead. The guardians are mostly there to provide transport popping and objectives and I plan to heavily abuse cover with them.

Seeing as how this will be my first match with an Eldar army, any tips, all comments welcome, etc.
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Farseer w/ Doom, Fortune, Guide, Runes of Witnessing, SS 160 (Drop Guide)

10 Guardians w/ BL platform 110 (use EML or Scatter Lasers for more shots)

10 Guardians w/ BL platform 110 (use EML or Scatter Lasers for more shots)

10 Striking Scorpions (Banshees, exarch with executioner, farseer)
Exarch w/ Chainsabres 177
Wave serpent w/ TW SL, SS, Shuriken cannon 135 (EML here, drop chin cannon)

10 Striking Scorpions (fire dragons x6)
Exarch w/ Biting blade 177
Wave serpent w/ TW SL, SS, Shuriken cannon 135 (EML or BL here, drop chin cannon)

Here are my reasons
You can only use 2 powers a turn, more than that is a waste.
The EML has more range and if they are tightly packed or have some scout guys you can frag them with a str4, AP4 pinning round
Scatter lasers = more shots so more chances to hit. But yes keep them in cover.
Banshees kill marines better than scorpions do. They can fleet and that makes it easier to keep from getting shoot to pieces. You doom the marines its 27 wound on 5+ with rerolls no saves, and 3 wound on 3+ with reroll no save attacks on the assault. The EML can be fire as a def weapon so better for moving all out on the wave serpent.
Fire dragons +kill the dread, then if they live kill marines.
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