Farseer w/ Doom, Fortune, Guide, Runes of Witnessing, SS 160 (Drop Guide)
10 Guardians w/ BL platform 110 (use EML or Scatter Lasers for more shots)
10 Guardians w/ BL platform 110 (use EML or Scatter Lasers for more shots)
10 Striking Scorpions (Banshees, exarch with executioner, farseer)
Exarch w/ Chainsabres 177
Wave serpent w/ TW SL, SS, Shuriken cannon 135 (EML here, drop chin cannon)
10 Striking Scorpions (fire dragons x6)
Exarch w/ Biting blade 177
Wave serpent w/ TW SL, SS, Shuriken cannon 135 (EML or BL here, drop chin cannon)
Here are my reasons
You can only use 2 powers a turn, more than that is a waste.
The EML has more range and if they are tightly packed or have some scout guys you can frag them with a str4, AP4 pinning round
Scatter lasers = more shots so more chances to hit. But yes keep them in cover.
Banshees kill marines better than scorpions do. They can fleet and that makes it easier to keep from getting shoot to pieces. You doom the marines its 27 wound on 5+ with rerolls no saves, and 3 wound on 3+ with reroll no save attacks on the assault. The EML can be fire as a def weapon so better for moving all out on the wave serpent.
Fire dragons +kill the dread, then if they live kill marines.
10 Guardians w/ BL platform 110 (use EML or Scatter Lasers for more shots)
10 Guardians w/ BL platform 110 (use EML or Scatter Lasers for more shots)
10 Striking Scorpions (Banshees, exarch with executioner, farseer)
Exarch w/ Chainsabres 177
Wave serpent w/ TW SL, SS, Shuriken cannon 135 (EML here, drop chin cannon)
10 Striking Scorpions (fire dragons x6)
Exarch w/ Biting blade 177
Wave serpent w/ TW SL, SS, Shuriken cannon 135 (EML or BL here, drop chin cannon)
Here are my reasons
You can only use 2 powers a turn, more than that is a waste.
The EML has more range and if they are tightly packed or have some scout guys you can frag them with a str4, AP4 pinning round
Scatter lasers = more shots so more chances to hit. But yes keep them in cover.
Banshees kill marines better than scorpions do. They can fleet and that makes it easier to keep from getting shoot to pieces. You doom the marines its 27 wound on 5+ with rerolls no saves, and 3 wound on 3+ with reroll no save attacks on the assault. The EML can be fire as a def weapon so better for moving all out on the wave serpent.
Fire dragons +kill the dread, then if they live kill marines.