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Well, got my friends permission to use some of his troops and try out Eldar before I start buying my own army.

Farseer w/ Doom, Fortune, Guide, Runes of Witnessing, SS 160

10 Guardians w/ BL platform 110

10 Guardians w/ BL platform 110

10 Striking Scorpions
Exarch w/ Chainsabres 177
Wave serpent w/ TW SL, SS, Shuriken cannon 135

10 Striking Scorpions
Exarch w/ Biting blade 177
Wave serpent w/ TW SL, SS, Shuriken cannon 135

Total: 1004

First match is going to be against a Templar player. He usually fields a dread tricked out for popping vehicles no matter how many points and then most of his other stuff is pretty shooty. I figure with this list, I can let my farseer hop in one of the wave serpents with my scorpions and wreak havoc on his squads that aren't meant to do anything but fill me full of lead. The guardians are mostly there to provide transport popping and objectives and I plan to heavily abuse cover with them.

Seeing as how this will be my first match with an Eldar army, any tips, all comments welcome, etc.
 

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your Farseer needs Spirit Stones if you're going to use multiple powers.

i know you maybe be tempted to put the Farseer with the Guardians but don't.

if your strictly WYSIWIG i understand the disparity between the Scorpion Exarchs, but i'd give them both Biting Blades if possible.

i'd give both your Guardian squads EML or SL, though to save on points, consider Chin Cannons.

drop the Chin Cannons from your Serpents to save on points, give them EML.

make your Farseer as Cheap as possible: you could do extremely well with only Doom, Fortune, Stones, and a Singing Spear.

if you can at all take another Farseer, do it. attach the Farseers to the Scorps.

frankly, you'd do a lot better with Banshees against BT. if you take psyker powers to make Banshees hit better, I10 with PW + rerolls to wound and rerollable armor saves will slice TEQs like a laser through mash potatoes.

good hunting.
 

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Farseer w/ Doom, Fortune, Guide, Runes of Witnessing, SS 160 (Drop Guide)

10 Guardians w/ BL platform 110 (use EML or Scatter Lasers for more shots)

10 Guardians w/ BL platform 110 (use EML or Scatter Lasers for more shots)

10 Striking Scorpions (Banshees, exarch with executioner, farseer)
Exarch w/ Chainsabres 177
Wave serpent w/ TW SL, SS, Shuriken cannon 135 (EML here, drop chin cannon)

10 Striking Scorpions (fire dragons x6)
Exarch w/ Biting blade 177
Wave serpent w/ TW SL, SS, Shuriken cannon 135 (EML or BL here, drop chin cannon)

Here are my reasons
You can only use 2 powers a turn, more than that is a waste.
The EML has more range and if they are tightly packed or have some scout guys you can frag them with a str4, AP4 pinning round
Scatter lasers = more shots so more chances to hit. But yes keep them in cover.
Banshees kill marines better than scorpions do. They can fleet and that makes it easier to keep from getting shoot to pieces. You doom the marines its 27 wound on 5+ with rerolls no saves, and 3 wound on 3+ with reroll no save attacks on the assault. The EML can be fire as a def weapon so better for moving all out on the wave serpent.
Fire dragons +kill the dread, then if they live kill marines.
 

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Granted, Scorpions are much more survivable than Banshees from the return attacks. A rerollable 3+ save is much better than a rerollable 4+, and you don't have to worry about Heavy Bolter's near as much.

The Banshee's do pull their favor from the fewer amount of incoming attacks you will face in CC. With both units you can expect to hit with around half of their attacks, 15-16ish for Banshees and 21ish for Scorps. Then the Banshees have a 55% chance to wound netting around 8 PW wounds. Most Scorps will have 75% chance to wound, netting about 16 wounds. Of those 16 only 1/3 will get through normal MEQ armor so roughly 5 dead Marines. Termies can expect to take 5-6 wounds from a unit of Banshees (after saves) and only like 2-3 from the Scorps. TH/SS Termies will pretty much even those odds though. Power Weapons of any sort will hurt both Scorps and Banshees fairly bad.

I am always concerned with Guardians toting around such an expensive gun. Frankly, they are far too inaccurate to be reliable with a Bright Lance. The bonus of the EML is that one of it's firing modes will give you better odds of hitting something, and if need be you still have your S8 tank hunting gun. Scatter Lasers are similar, giving you more shots and therefore better odds of a couple hits.

Also note, Guardians are among the squishiest things in existence. Unfortunately, as your only troops that is a terrible thing. Cover won't save you from enough, these guys will only have to take a few wounds before they strongly consider running. A unit this squishy should be as far back as possible (hint at EML), and they would serve terribly as ablative wounds for the Farseer (keep him with your Serpent units).

I don't want to say to switch from the Scorpions, I love mine and they've served me well, but i will say to be careful with them. Keep them away from Termies, who's Powerfists will tear through you in a matter of seconds. Otherwise, they could perform quite well for you. The Biting Blade can make them quite effective at taking down tanks as well.

I do think you should consider everything suggested by those who came before me though, as your current list and everything I said offered very little to combat a Dread. Fire Dragons do that better than anyone. I don't play too many 1k games, i rarely get to go under 1750 these days. My 1k army also typically includes Eldrad, an Avatar, Wraithguard, and some Pathfinders. What I lack is what will be among you best strengths, mobility.
 

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why go close combat at all?
2 squads of 10 fire dragons would cost the same, melt marine and dreadnought alike and be hilarious!
 
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