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Discussion Starter · #1 ·
ok so i usually play CSM and SM so this is a huge leap for me.

So far I think it's aplausible list all comments welcome.

HQ
Bloodthirster w/ death strike, blessing of blood god, unholy might, instrument of chaos 300pts

Skulltaker
140pts

Elites
Flamers of Tzeentch x4 w/ bolt of tzeentch
170pts

Troops
15 Bloodletters w/ fury of khorne, instrument of chaos
255pts

15 Bloodletters w/ fury of khorne, insturment of chaos
255pts

Fast Attack
Flesh Hounds of Khorne x10 w/ Karanack, fury of khorne
195pts

Heavy Support
Soul Grinder w/ phlem and tongue
185pts


First turn is Skulltaker and both squads of Letters and Flamers.
2nd is Soul grinder and bloodthirster and Hounds.

like i said first list for daemons. If i'm wrong about deployment let me know.
 

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hey
alright first the thirster is just to many points. you can do without the death strike on him. As for instrument it's awesome ( a lot of people here will tell you other wise on it but hey it comes in handy

the flamers really don't need bold of tzeentch consider each one has breath of chaos ( glancing any vehicle or wounding on a 4+ no armor or cover its the best thing deamons have )

I do like big squads of letters considering some might do but you can do without the instrument and fury on them. they are strength five on the charge so it saves yous some points

flesh hounds are ok ( they are hit and miss with me) but they don't need fury considering karanak himself has that. but they need the big number since they don't have pw or anything

the grinder can do without the tongue. he should really be dropping the pie on people. plus BS 3 will miss half the time


other than that pretty nice list
 

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ok so i usually play CSM and SM so this is a huge leap for me.

So far I think it's aplausible list all comments welcome.

HQ
Bloodthirster w/ death strike, blessing of blood god, unholy might, instrument of chaos 300pts
Faaaar too expensive. Death Strike isn't worth it, considering you'll only use it one or two times per game.
Skulltaker
140pts
Hes cool
Elites
Flamers of Tzeentch x4 w/ bolt of tzeentch
170pts
Drop the Bolt on these guys. Their default attack is just as good against AV14, and it wont ever miss.
Troops
15 Bloodletters w/ fury of khorne, instrument of chaos
255pts
I find upgrades to be kinda a waste here. run them plain to save points.
15 Bloodletters w/ fury of khorne, insturment of chaos
255pts

Fast Attack
Flesh Hounds of Khorne x10 w/ Karanack, fury of khorne
195pts
Can't see anything wrong here. Not much experience with these guys myself, but looks good on paper
Heavy Support
Soul Grinder w/ phlem and tongue
185pts
I'd say drop Phlem. You don't need that wide a variety of attacks, and its expensive. Tongue is good for popping armour though, so keep it.

First turn is Skulltaker and both squads of Letters and Flamers.
2nd is Soul grinder and bloodthirster and Hounds.

like i said first list for daemons. If i'm wrong about deployment let me know.

You should save (if i did my mental, no codex math right) 105 points there. Exactly enough for a squad of 3 more Flamers. You can never have enough Flamers!
 

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What the flying pig? People discouraging against bolt?
Take as much armor-popping in the shooting phase as you can. It allows you to get into the sweet gubbins inside in the assault phase - where you want to be. You do not want to pop a vehicle in the assault phase, only to be rapid fired away in their turn. You want something valuable taken with you, at least.

That said, You could easily drop a couple of upgrades on the bloodthirster. I'd keep it to just having Unholy Might.

Instead of Skulltaker, consider two heralds of Tzeentch with bolt and chariot.

Flamers should only be minimum size with bolt. Yes, breath is better against AV14, but seriously, that's what the bloodthirster is for if you ever get there. We have no melta, so we don't shoot AV14. You want the amounts of bolts for Rhinoes and Chimeraes. A breath can't pen those.

Now, I am not familiar with using Bloodletters, as I deem them inferior to plaguebearers in the troop options - but that is for how I play the Daemons army, so do not pay to much heed to that.

Considering you want the bloodletters into assault, I would consider only having around 12 or 10 of them in a unit. You generally want to finish off a unit in THEIR assault phase, negating their shooting face (which is what really blows you away.) That said, a third unit would be good. Perhaps a plaguebearer squad to hold down some objectives in cover far away for a 3+ cover + fnp.

The flesh hounds, I would consider dropping them down a fair bit in number. Maybe 5-6.

Soul grinder should only have one upgrade, and it should be tongue out of those two. One weapon destroyed would take out both.

As for the waves, you should never try to balance them out. It will never work then. The army is random, so you better pray to the Gods that they give you your chosen wave.

Now, it can always be tailored per game - but the drop I would use is this:

Thirster, Flamers, Hounds, Grinder.

You want your big meanies down first, and causing havoc - since they are "guarranteed" to enter.
 
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