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Ok, since this is your first list, I am gonna reiterate some of the stuff the guys have said, but kind of explain it, so you know what their talking about.

When you use trukks you've got to use them to tie up enemies until foot slogging orks, or proper reinforcements arrive. Trukks by themselves without say, battlewagons packed to the gills, and a big mek with a force field, are gonna get picked out. If you wanna use your Trukks, either pick up a big mek, or get a ton of foot sloggers and use them as shock troops.


I love the idea of the tankbustas in the wagons with the boys, but sadly it won't work, only 1 unit can be in a transport at the start of the game. So you'd have to make one squad of 10 tankbustas, and one squad of 20 boyz. in the wagons, Tankbustas are good, but their glory hound rule makes them kind of lacking versatility, some people say your better off with rokkit buggies or deffkoptas, but i say, hey whatever you like.

Also, as much as you'd like to, only one unit of boyz in your army can have 'Eavy Armor. Much as we'd like all around 4+'s theirs only so much scrap metal laying around hehe. I suggest putting it on your primary trukkboy squad if you like it, it really helps them out fighting non Power Weapon assaults.

I'd also if your gonna use kans, either get some more, or replace them with more agile anti-tank weapons. Here are some strategies I really like,

Put your burnas in a battlewagon, its open topped, they can all fire out, and their soft (and slow) hides are protected from quite a bit of gunfire, this also gives you a chance to get them right up in the enemies face and spray fire in all directions.

If your gonna use kommandos, add a warboss to snikrots unit, Its a bit shifty and abusive, but the way the rules fall. Snikrots ambush special ability allows "Snikrot AND his unit" to be held in reserve and then deploy from any table edge, so unlike infiltrate it doesn't get canceled out when the warboss joins the squad, and since its not outflank, you don't lose it when you lose infiltrate.

(Now, talk this over with the local salts you play against they might or might not allow it, but seriously, as much as people want to disprove it, thatch how the rules lay, and if chaos is gonna double lash prince, I am gonna ambush grazghkull)

One final little bit of advice is, really find what works for you, I refuse to use deffcoptaz in any of my armies, or killa kan walls, and I've done pretty well. I managed to place in a local cash prize tourny, so more important then whats good on paper, use what works for you.


EDIT: My oppinions are my own, and I am not an extension of prior comments, just...wanted to give you some fleshed out help since this is your first list. Good luck bringin' down the galaxy.
 

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@ Sickening
That is a very tight list, very much how I would run things, good good and very good. The only thing I MIGHT do, is add a PK nob to the warbosses battlewagon squad. simply because in assault meanies can target your warboss separately, and if he goes down, they've essentially ruined any chance you have of cracking a dreadnought, which means that squad is stuck for evar.

If you can squeeze that in it'd be perfect, But, as it is now, its very solid, and shiny.
 
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