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Discussion Starter #1 (Edited)
This is a 2K list at the moment sorry...


Army Name: Queek's Mega Masher Kill-Kill Quest

Special Notes
- So this is my first proper list in the new rules, I've decided to go for one big unit of death due to the new redirect charge rules. The other units in the army are to survive until they get help or comic value. Please tear it apart
:)

LORDS

Lord: Queek Headtaker: 215


HEROES

Hero 1: Chieftain: 100
- ABS
Grand Banner of Clan Superiority

Hero 2: Warplock Engineer : 165
- lvl 2
Feedback Scroll

Hero 3: Warplock Engineer : 105
- lvl 1
Dispel Scroll
Scroll of Sheilding

CORE

Core 1: 50 Stormvermin: 490
- Shields
Full Works
Poisoned Wind Mortar

Core 2: 40 Clanrats: 257
- Shields
Musician, Standard
Poisoned Wind Mortar

Core 2: 40 Clanrats: 265
- Shields
Full Works
Poisoned Wind Mortar

Core 4: 27 Giant Rats: 109
- 3 Packmasters


RARE

Rare 1: Doomwheel: 150

Rare 1: Doomwheel: 150


Any help will be greatly appreciated, thanks. :)
 

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This is a 2K list at the moment sorry...


Army Name: Queek's Mega Masher Kill-Kill Quest

Special Notes
- So this is my first proper list in the new rules, I've decided to go for one big unit of death due to the new redirect charge rules. The other units in the army are to survive until they get help or comic value. Please tear it apart
:)

LORDS

Lord: Queek Headtaker: 215


HEROES

Hero 1: Chieftain: 100
- ABS
Grand Banner of Clan Superiority

Hero 2: Plague Priest : 154
- Flail
Feedback Scroll

CORE

Core 1: 50 Stormvermin: 490
- Shields
Full Works
Poisoned Wind Mortar

Core 2: 40 Clanrats: 257
- Shields
Musician, Standard
Poisoned Wind Mortar

Core 2: 40 Clanrats: 265
- Shields
Full Works
Poisoned Wind Mortar

Core 4: 30 Giant Rats: 218
- 3 Packmasters
Skweel Gnawtooth

RARE

Rare 1: Doomwheel: 150

Rare 1: Doomwheel: 150


Any help will be greatly appreciated, thanks. :)
First off.....take Ratlinguns......drop your 2 pricey heros for a pair of level 2 Wiz Engineers! and the giant rats are a waste of points take some slaves! Or drop a doomwheel for jezzails.
 

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Discussion Starter #4 (Edited)
Personally I don't like jezzails, they're too many points and if the enemy does have some high price knights then they will target all ranged at the jezzails. I think that ratling guns aren't that good in the new rules as they need to roll to hit, so not its only about 2/3 kills a turn rather than poisoned wind mortars that can kill more armoured stuff and can move and shoot. I will never get rid of my ABS, it is so good in the new rules I will always be taking it.
I really don't know what to do about magic defence really, I don't have any magic defence banners that a lot of armies have so the only way to have good magic defence is to take mages with anti-magic items, of which I have no idea what to choose from. Any ideas on the best way for me to get some magic defence?
I do like the giant rats, they have better M, Ws, Ld and have better special rules than slaves, but I haven't tried out Skweel Ganwtooth yet, it could make the unit take on a specialist role and could be good. Can anyone tell me if he's worth his points though?
 

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Like i said....for magic defence take 2 warlock engineers....they are 100pt level 2 wizards.....then you can toss them a dispell scroll as well.
 
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