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first list 1500 pts.

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654 views 3 replies 3 participants last post by  Leatharnak  
#1 · (Edited)
The warboss goes with the nobs. Let me know how it is. thanks :mrgreen:

*************** 1 HQ ***************

Warboss
- power klaw
- attack squig
- - - > 100 pts


*************** 3 Elite ***************

10 lootaz
- - - > 150 pts

7 nobs
- 1 with power klaw
- 1 with boss pole
- 1 with waaaghbanner
- 1 with rokkit combi
- 1 with power klaw +rokkit combi
- painboy
- - - > 250 pts
10 Kommandos
- Boss Snikrot
- - - > 185 pts


*************** 3 Standard ***************

27 Slugga Boyz
- nob
- power klaw
- boss pole
- - - > 202 pts

25 Shoota Boyz
- 2 w/ big shootas
- nob
- power klaw
- boss pole
- - - > 200 pts

27 Shoota Boyz
- 2 w/ big shootas
- nob
- power klaw
- boss pole
- - - > 200 pts


*************** 2 Fast attack ***************

3 Buggies
- 3 x tl rokkits
- - - > 105 pts

3 Buggies
- 3 x tl rokkits
- - - > 105 pts


total points -1497
 
#2 ·
7 nobs
- 1 with power klaw
- 1 with boss pole
- 1 with waaaghbanner
- 1 with rokkit combi
- 1 with power klaw +rokkit combi
- painboy
- - - > 250 pts
First, why rokkits? Trust me, let your lootas do shooting while your nobz go a krumpin. I'd give the 2 PK Nobs Kombi Skorchas (make sure that you're puttin em on the PK nobs as they don't get the bonus Attack for having a pistol and you'll want all the attacks you can get) and keep all the extras (BP and Banner) on those as well so your not having to choose between killin a Banner or PK nob for all those extra wounds.

Second, if you have a painboy I'm assuming the nobz have cybork bodies. If not they need em. It'll drive the points up a bit but you'll be thankful for when they get shot by things that stop Feel No Pain (AP 1&2 Weapons, Instant Death, etc.) On a corollary note, the Warboss needs an invuln as well, so cybork body for him.

27 Slugga Boyz
- nob
- power klaw
- boss pole
- - - > 202 pts
Why 27? Split em up into two squads of 12 (both with PKs) and load em up in trukks (with wreckin bawls).

25 Shoota Boyz

27 Shoota Boyz
Again why the odd numbers? Load em up to 30 (that way you get 3 big shootas not just two) or scrap em down to 20 and throw em in an open-topped battlewagon (mobile Ork gunboat!) with a deffrolla.

Those'd be my first suggestions. Also, you might wanna trade those Buggies out for DeffKoptas. Not because Deffkoptas are any good but because buggies are about the same in terms of sucky effectiveness, can't be armed with PKs and are much more expensive money wise (6 buggies will cost the same as two AOBR boxes and you get much less for your money). I'd think about scrapin' em all together and gettin a couple looted wagons or more nobz or Nob Bikers. But that's just me.
 
#3 ·
I agree with some of the above, such as taking kombi-skorchas instead of kombi-rokkits on the Nobs, taking Cybork on the Nobs and boss, and rounding up the shoota boyz to 30 each to get 3 big shootas each. I disagree with trading out the buggies - they are great, and I use them as you plan. But if you do take deff koptas, I think the PK is a waste of pts on them. Trukks are good too, if you decide to split up those slugga boyz in two 12 boy mobz, but don't take the wrecking balls - the reinforced ram is the only upgrade I find worth it on the trukks. Keep them cheap and focused.
 
#4 ·
wreckin bawls kick the hell outta vehicles...not sure why or how but they work str 9 and the always only need a 4+ to hit. Worth every cent