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40 points can get you a) one more 4-man ratling squad; b) Officer of the Fleet (best 30 points you can spend in a 1.5k+ game); c) the following suggestion: Take the Lascannons and Heavy Bolters out of your Platoons, join the two and two together into two 20man squads, add a Lascannon HWS and a Heavy Bolter (or even better, autocannon) HWS.
Missile Launcher and Forward Sentries? What for? Better get plain old Melta vets with no doctrines, x2. Take Chimeras if you can. You can get two if you don't use a Hellhound/Banewolf. Just remember to bring Hunter-Killer missiles, those things REALLY help.
Between 2x20 FRFSRF! infantry ranks, three Plasma Cannons and a Manticore you really need not fear any horde or MEQ army, and the twin Chimera Melta Vets are good against armoured vehicles that survive the FOMT! from three Lascannons.
Other than that, I think your build is really nice. Personally, I have switched from a Plasma Cannon Armoured Sentinel to a Multilaser Scout Sentinel, the massive boost in points is massive, and it's pretty much equally effective against MEQs, and acts as a cheap tie-up unit.
Regarding the Ratlings, yes, I also have elite specialist guardsmen as my snipers. I can't stand the little hairy-footed hobbits.
 

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488 Posts
You only need one vox in the two infantry squads if you're going to join them.
The Chimmy is there to give you mobility, the armor is just gravy. Mobile meltagun Vet FTW. Without that, and with the static nature of the HWS, a Devil Dog could be a good choice. It's kind of cheap, and can give you 12" double penetration (that came out so wrong). Creed makes it even more wrong, and turns it into 12" surprise DP buttsecks.
 
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