Warhammer 40k Forum and Wargaming Forums banner
1 - 10 of 10 Posts

·
Registered
Joined
·
55 Posts
Discussion Starter · #1 ·
I need help! I have not played with my VC army for a long while and I am only just coming to terms with the new rules. How do you think this 1000 pt army would do as a start for my first game under the new rules?

Vampire - Dark Acolyte, lord of the Dead, Flayed Hauberk - 170
Necromancer - Extra spell, Sceptre de Noirot - 80
15 Ghouls - 120
15 Skeletons - command - 140
16 Grave Guard - command - 222
3 Fell Bats - 60
7 Black Knights - command - 208 Total=1000 pts

Any suggestions to improve it or have I made some real bad mistakes?
Thanks in advance
 

·
Registered
Joined
·
353 Posts
What two necromancy spells did your necromancer take? I would drop the bats and command on the black knights for more skeles. I dont know if grave guard are a worthwhile investmen when you could be getting more skeletons and ghouls. I dont find the sceptre a useful item, there are better in that section for Vamps. Also too because if your Necromancer only has two spells, he should probably take Invocation and Van Hel's Danse as opposed to raise dead.
 

·
Registered
Joined
·
353 Posts
You dont really need "speed" if you want speed dire wolves or knights. Bats dont do to much for you. Grave guard are succesful true, but it just seems like you dont have that many models, but its your call. Any thoughts on what I said about your necro?
 

·
Registered
Joined
·
55 Posts
Discussion Starter · #5 ·
I was going to take invocation and raise Dead. Would Vanhel's be that much better? If it is then it would make sense to lose the sceptre. (Could get an extra knight) If I lose the Grave Guard how will my skellies kill anything, especially as fear is not so hot anymore?
 

·
Registered
Joined
·
55 Posts
Discussion Starter · #10 ·
Given all the ideas, how about this for a slightly revamped army?

Vampire - D. acolyte, Lord of the Dead, Flayed Hauberk - 170

Necromancer - Invocation and Vanhel's - 70

15 ghouls - 120

19 Skeletons - command - 172

19 Grave Guard - command - 258

7 Black Knights - command - 208 total= 998

The Vampire will go with the Grave Guard and the Necromancer with the Skellies.
One question - with the new rules is it worth making the Vampire l2 for the cost of 30 points?
 
1 - 10 of 10 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top