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What do you mean by this, them adding in the Title card that basically allows it a free System upgrade?They've done a great job of fixing the TIE advanced
What do you mean by this, them adding in the Title card that basically allows it a free System upgrade?They've done a great job of fixing the TIE advanced
Exactly, the TIE advanced was another well known overcosted ship, which they fixed in a very interesting way.What do you mean by this, them adding in the Title card that basically allows it a free System upgrade?
TIE phantom has finally been nerfed! Huzza! End of an era!X-wing FAQ said:DECLOAK
This card should read:
At the start of the Activation phase, after players have resolved all other abilities that trigger at the start of the Activation phase, each ship may spend a cloak token to decloak, starting with the ship with the lowest pilot skill (using initiative to break ties). When a ship decloaks, it must choose one of the following effects:
•Perform a barrel roll using the [2] maneuver template.
•Perform a boost using the [2] maneuver template.
Decloaking is not an action or a maneuver, and a ship can decloak while it has a stress token.
A ship cannot decloak if it would overlap another ship or an obstacle token, or if the maneuver template would overlap an obstacle token.
After all decloaking has been resolved, the Activation phase continues as normal
That first line was previously 'A ship may spend a cloak token to DECLOAK immediately before revealing its maneuver dual.' This is a serious balance change, and while Phantoms remain fantastic and extremely powerful there is now a far better chance (a new hope!) that lower PS ships might actually be able to track one down or even block one.
I'd say I'm about averageYour list alone isn't everything in X-wing. It also depends on how well you list counters you opponent's and obviously how good a player you are. I suspect one or both of those factors are in your favour. :good:
I'd be all over that like Gary Glitter on a parents evening!I think just granting a Title card of "Rogue" Squadron" that simply allows a Lvl 4 pilot to have a medal option.
The Activation Phase for each ship begins with revealing your maneuver dial, so if you Decloak you're still doing it before you reveal your dial. This is no different than how I have been playing a Phantom, forgive me for asking you to explain another thing but how is this a nerf? You still Decloak when it comes time for that ship to begin its Activation Phase, and it still happens before you reveal your dial.TIE phantom has finally been nerfed! Huzza! End of an era!
It would have to say something like 'during the activation phase but before preforming actions', no?Are they trying to say it goes like this instead?
That's exactly it. The ship was due for a massive nerf, but there are a couple minor advantages as well. You can now decloak while ionised, and also your decloak options are a lot more difficult to block than before.Previously you decloaked at your PS step.
Now you decloak at the beginning of the turn, before PS1 (or even 0).
It means that Phantom players no longer pick a decloak direction after seeing where all PS1-7 ships have moved to - for the named ones with VI at least. They must instead decloak before seeing any maneuvers, and rely on their pre-set dial to keep them out of trouble by dodging arcs and so on. It's a lot more tricky that way! However it does make them very flexible blockers if they have to be. Whether that's a desirable use for a 40+pt ship is dependent on the situation...
In a good or bad way? How should I play it?A-Wings make me cry.....
I find them way too brittle to be useful. But that's just me.....In a good or bad way? How should I play it?