Warhammer 40k Forum and Wargaming Forums banner
21 - 40 of 42 Posts

· Registered
Joined
·
2,005 Posts
What do you mean by this, them adding in the Title card that basically allows it a free System upgrade?
Exactly, the TIE advanced was another well known overcosted ship, which they fixed in a very interesting way.


Also the big (and I really do mean BIG) X-wing news of today:

X-wing FAQ said:
DECLOAK
This card should read:
At the start of the Activation phase, after players have resolved all other abilities that trigger at the start of the Activation phase, each ship may spend a cloak token to decloak, starting with the ship with the lowest pilot skill (using initiative to break ties). When a ship decloaks, it must choose one of the following effects:
•Perform a barrel roll using the [2] maneuver template.
•Perform a boost using the [2] maneuver template.
Decloaking is not an action or a maneuver, and a ship can decloak while it has a stress token.
A ship cannot decloak if it would overlap another ship or an obstacle token, or if the maneuver template would overlap an obstacle token.
After all decloaking has been resolved, the Activation phase continues as normal

That first line was previously 'A ship may spend a cloak token to DECLOAK immediately before revealing its maneuver dual.' This is a serious balance change, and while Phantoms remain fantastic and extremely powerful there is now a far better chance (a new hope!) that lower PS ships might actually be able to track one down or even block one.
TIE phantom has finally been nerfed! Huzza! End of an era!


Full FAQ is here.
 

· Registered
Joined
·
3,689 Posts
@ChaosRedCorsairLord I think that we have differing opinions in regards to the X-Wing, could it be cheaper - yes but I think just LOWERING the base cost is the wrong choice (see fix for the TIE Advanced that you pointed out); I think just granting a Title card of "Rogue" Squadron" that simply allows a Lvl 4 pilot to have a medal option.

If you want to continue this conversation, I feel that the "X-Wing Math" thread would be a more appropriate spot - seeing how its "math-hammer" / balance-of-game related.
 

· Heresy Online's Pet Furby
Joined
·
8,704 Posts
Your list alone isn't everything in X-wing. It also depends on how well you list counters you opponent's and obviously how good a player you are. I suspect one or both of those factors are in your favour. :good:
I'd say I'm about average :)

I think just granting a Title card of "Rogue" Squadron" that simply allows a Lvl 4 pilot to have a medal option.
I'd be all over that like Gary Glitter on a parents evening!
 

· Registered
Joined
·
6,314 Posts
TIE phantom has finally been nerfed! Huzza! End of an era!
The Activation Phase for each ship begins with revealing your maneuver dial, so if you Decloak you're still doing it before you reveal your dial. This is no different than how I have been playing a Phantom, forgive me for asking you to explain another thing but how is this a nerf? You still Decloak when it comes time for that ship to begin its Activation Phase, and it still happens before you reveal your dial.

The only difference I can see is that now if there's anything other than Decloaking that happens at the beginning of the Activation Phase it gets resolved first. If that's a huge difference then I don't know why at all.
 

· Registered
Joined
·
3,689 Posts
Maybe I'm dumb, well dumber than I thought, but doesn't everything go as such for a normal "turn"

Activate (decloak)
Reveal & move
Action
Shoot
clean up

Are they trying to say it goes like this instead?

Activate
Reveal & move
Action (decloak)
Shoot
clean up

----

Edit: Because currently I feel that nothing actually "changed" for the phantom, just that the language of the card was phrased a little bit better. Am I the only one who feels like this?
 

· Registered
Joined
·
409 Posts
I've always ran my Phantoms as;

Activate
Decloak - move
Action
Shoot (recloak with ACD if equipped)
End phase and tidy up.

I'm with @Fallen on this.
 

· Registered
Joined
·
6,314 Posts
Are they trying to say it goes like this instead?
It would have to say something like 'during the activation phase but before preforming actions', no?

It really just looks like any pilot or upgrade card abilities get taken care of before any cloaked ships get the opportunity to do such a thing should such a conflict of order arise.
 

· Registered
Joined
·
4,181 Posts
Previously you decloaked at your PS step.

Now you decloak at the beginning of the turn, before PS1 (or even 0).

It means that Phantom players no longer pick a decloak direction after seeing where all PS1-7 ships have moved to - for the named ones with VI at least. They must instead decloak before seeing any maneuvers, and rely on their pre-set dial to keep them out of trouble by dodging arcs and so on. It's a lot more tricky that way! However it does make them very flexible blockers if they have to be. Whether that's a desirable use for a 40+pt ship is dependent on the situation...
 

· Registered
Joined
·
6,314 Posts
^ Barrel Roll is a great action, and my buddy's E-Wing is a terror. Trick is just the cost, as you pointed out. You could almost take three Bandit Pilots for just the base cost of Corran Horn, I guess it all just comes down to your play style. I don't see me choosing it over a YT-2400 any day of the week. That ship is supremely maneuverable for its base size.


@Sethis thanks for clearing that up....yet again! Sure is a big change for the Phantom. :drinks:
 

· Registered
Joined
·
4,181 Posts
Generic E-Wings are horribly overpriced unfortunately, and while Corran can be very good (highest potential damage output in the game during 1 turn - 8 red dice with Target Locks and Focus) I tend to avoid them most of the time when building Rebel lists. Maybe because it's the fighter I know least about - they didn't feature very heavily in the EU the way B and A wings did, and they're not iconic like the Y and X.

If you're playing epic games though, Etahn is choice (and target!) number 1, no exceptions. Having a significant proportion of your ships getting Crits with every attack is no joke.
 

· Heresy Online's Pet Furby
Joined
·
8,704 Posts
E-Wings can fuck right off at their current points cost :laugh:
 

· Registered
Joined
·
2,005 Posts
Previously you decloaked at your PS step.

Now you decloak at the beginning of the turn, before PS1 (or even 0).

It means that Phantom players no longer pick a decloak direction after seeing where all PS1-7 ships have moved to - for the named ones with VI at least. They must instead decloak before seeing any maneuvers, and rely on their pre-set dial to keep them out of trouble by dodging arcs and so on. It's a lot more tricky that way! However it does make them very flexible blockers if they have to be. Whether that's a desirable use for a 40+pt ship is dependent on the situation...
That's exactly it. The ship was due for a massive nerf, but there are a couple minor advantages as well. You can now decloak while ionised, and also your decloak options are a lot more difficult to block than before.

It's still a great ship, but now it actually takes quite a bit of skill to use, and is capable of making mistakes. For example, if your opponent decides to do a really unexpected manoeuvre before you could just alter your decloak to suit the situation, or just not decloak at all. Now because you commit to the decloak before your opponent moves, you can have no target to shoot at and hence no recloak via ACD. It mean you need to pick your decloaks carefully (you know like a stealth ship would do), rather than the current decloak every turn, shoot and recloak.
 

· Dazed and confused.
Joined
·
8,434 Posts
Discussion Starter · #35 ·
Got a big this Saturday, and while I have enjoyed running the small elite list mentioned above, I decided I needed a couple more ships just for variety. We're also thinking of going to 150 pts for the game just so we can get more ships on the board to simulate a battle similar to the films. We have the whole day to kill, so there's no time scale to get the game done.
 

Attachments

· Heresy Online's Pet Furby
Joined
·
8,704 Posts
A-Wings make me cry.....
 

· Registered
Joined
·
443 Posts
My impression fo A wings is that when kitted to be fun they cost a lot for the red dice they roll. That said my mate ran Tycho with PTL and daredevil for a mini game and it was insane quite how far he travelled post maneuver.

However with chardan refit is only 15 pyts as a nippy flanker. I've nto played with A wings myself, but they seem... difficult.
 

· Registered
Joined
·
3,689 Posts
A-Wings are sorta "worthless" without the Aces box IMO. "Charradan(?) Refit" and "A-Wing Test Pilot" are amazing cards - see tycho with PTL and DD (aka a character who doesn't care about stress tokens).

Initially it appears that they were designed to be a missile platform, and they are just not suited for it, compared to the Z-95 - which usually means that they get left out.

They are a fun ship to play with, I usually run one (My list usually forms a "Nintendo" aka 1 A,B,X,Y). They are VERY hard to get it to work "great". My best list to run them was The Outrider and 2 dirt cheap a wing, and a cheap z-95 (with a missile I think), the As can keep up with the outrider pretty easily due to their fast speeds. Usually they like speeds 3-5, which easily outpaces the rest of the rebel fleet.
 

· Heresy Online's Pet Furby
Joined
·
8,704 Posts
21 - 40 of 42 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top