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Discussion Starter #1
ok then this is the first army 2000 point list ive done ever because at the local club its small and a lot of people want to play so no more than 1000 is generally allowed.i want the list to be hard hitting but even more so fun to play

black orc warboss-ulags akrit axe, bigheds ed kickin boots,enchanted sheild,heavy armour-234

black orc battle standard bearer-morks spirit totem, heavy armour-189

night gobbo bigboss-great cave squig, wallopas one hit wunda,light armour,sheild-99

night gobbo shaman-lvl 1, staff of sneaky stealin(dunno if i need it tho because the spirit totem gives me a few)-100

25 orc boyz-sheilds,full command-180

20 orcs boyz-2 choppas,full command-170

40 gobbos-shields,full command-180

20 night gobbos-2 fanatics-110

7 savage orc boar boyz-sheilds,spears, full command-198

19 black orcs- full command-284

7 hoppers-105

gobbo wolf chariot-extra crew-63

doom diver-85

1997

thanks
 

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Discussion Starter #3
ok i would like to add now that when i showed a freind the list he said that some points costa where wrong so here is the revised list.

black orc warboss-ulags akrit axe, bigheds ed kickin boots,enchanted sheild,heavy armour-194

black orc battle standard bearer-morks spirit totem, heavy armour-189

night gobbo bigboss-great cave squig, wallopas one hit wunda,light armour,sheild-99

night gobbo shaman-lvl 1, staff of sneaky stealin(dunno if i need it tho because the spirit totem gives me a few)-100

25 orc boyz-sheilds,full command-180

20 orcs boyz-2 choppas,full command-170

40 gobbos-shields,full command-180

20 night gobbos-2 fanatics-110

7 savage orc boar boyz-sheilds,spears, full command-213

19 black orcs- full command-284

7 hoppers-105

doom diver-85

doom diver-85

1984

now the reason i only have a level one is because i dont intend to sling magic because its such an all or nothing thing and id rather get into combat with the boss on a squig then take two level twos or worse.that said with the staff and morks spirit totem i have 7 dispel dice so not many armys are getting spells through.and also i dont like arrer boyz because they ca only shoot effectively for 4 turns out of 6(on average) and even then arent that great
 

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Looks like a fairly solid list The only thing I would do is drop the gobbos for 2 more units of night gobbos with 2 fanatics
 

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Discussion Starter #5
i dont paticularly like the night goblins as units of 20 are prone to panic and only ever get a 5+ save which isnt as good as the gobbos
 

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If this is a fun list, then it looks good. If you were trying to play in a tourny against the expected Daemons and VC, which both would eat this list. Also any magic heavy list will have around 10+ Power dice and power stones and bound spells. This would be a fun list to play, but don't expect to bet the experience or power gamers.
 

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Good points mechgumbi, but I think he is just starting up
 

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Not a bad list - I agree would drop the regular goblins and add night goblins with fanatics. Get the night goblin units up fast so the fanatics can cause havoc in enemy lines. I'd drop the hoppers (too random for my tastes) and take a squig herd. Just make sure you don't have your squigs lose combat with a bunch of fanatics popped out - they'll wipe them out quite easily.
I'd keep the staff - your black orcs will be a favorite target of anyone with shooting or spells - your rank bonus won't hold up too long.
You could probably sling a spell or two with your night goblin shaman- he comes with a few magic mushrooms.
 
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