Hey guys. New to the forums and relatively new to the ork army. I have finally collected enough orks to have a decent sized army. This is my first list that I've made over 1000. If you have any suggestions or criticism, let me know! Always looking for ways to make my army better.
Let me preface this by saying I usually like to play my orks as an in your face kind of army, since that's what seems to be thematic about them. That amongst other things (like their awesome history) are what draw me to them.
Army list:
HQ
90 pts -Big Mek with KFF, Cybork Body.
160 pts - Grotsnik Da Painboss
130 pts - Warboss with Da Lucky Stikk, Mega Armor, Bosspole
Elites
115 pts - 5 x Burna boyz with Trukk (reinforced ram)
180 pts - 2 x Meganobz and 1 x Boss meganob (killsaw) with Trukk (Board Planks & Reinforced Ram)
198 pts - 5 x Nobz (2 w/ Big Choppa) and 1 x Boss nob (PK) Waaagh! Banner with Trukk (Reinforced Ram)
Troops
447 pts - 3 x Boyz mobs each with 19 x boyz (Shootas) and 1 x Boss Nob (Big Choppa)
Fast Attack
30 pts - Deffkopta (TL Rokkit Launcha)
30 pts - Deffkopta (TL Rokkit Launcha)
89 pts - 2 x Warbikers and 1 x Warbiker Nob (PK)
The two friends that I play with generally play with no flyers (and agree when we do play with flyers, such as deffkoptas since they don't consider them flyers) so this list is mostly for ground units. My friends play as Space Wolves and Necrons mostly, and I play on playing against both of this next weekend with this list.
Strategy:
Place Warboss with Meganobz and hope trukk last till my round to rush in and possibly disembark them with boarding planks. Grotsnik will be with Nobz for fearless and FnP. Big Mek will be with Burnas for extra support to keep them embarked in the trukk and protect from explosion when it goes boom (since trukks explode about half the time in my games). Deffkopta will be used for mid ranged support, shooting priority targets that have large range and lots of rolls. Warbikers rush against any priority shooting targets (I usually play assault the shooty, shoot the assaulty). Boyz rush in for flanking and support other assaulty troops with the Waaagh! round 2 or grab the objectives where necessary.
Thoughts?
Let me preface this by saying I usually like to play my orks as an in your face kind of army, since that's what seems to be thematic about them. That amongst other things (like their awesome history) are what draw me to them.
Army list:
HQ
90 pts -Big Mek with KFF, Cybork Body.
160 pts - Grotsnik Da Painboss
130 pts - Warboss with Da Lucky Stikk, Mega Armor, Bosspole
Elites
115 pts - 5 x Burna boyz with Trukk (reinforced ram)
180 pts - 2 x Meganobz and 1 x Boss meganob (killsaw) with Trukk (Board Planks & Reinforced Ram)
198 pts - 5 x Nobz (2 w/ Big Choppa) and 1 x Boss nob (PK) Waaagh! Banner with Trukk (Reinforced Ram)
Troops
447 pts - 3 x Boyz mobs each with 19 x boyz (Shootas) and 1 x Boss Nob (Big Choppa)
Fast Attack
30 pts - Deffkopta (TL Rokkit Launcha)
30 pts - Deffkopta (TL Rokkit Launcha)
89 pts - 2 x Warbikers and 1 x Warbiker Nob (PK)
The two friends that I play with generally play with no flyers (and agree when we do play with flyers, such as deffkoptas since they don't consider them flyers) so this list is mostly for ground units. My friends play as Space Wolves and Necrons mostly, and I play on playing against both of this next weekend with this list.
Strategy:
Place Warboss with Meganobz and hope trukk last till my round to rush in and possibly disembark them with boarding planks. Grotsnik will be with Nobz for fearless and FnP. Big Mek will be with Burnas for extra support to keep them embarked in the trukk and protect from explosion when it goes boom (since trukks explode about half the time in my games). Deffkopta will be used for mid ranged support, shooting priority targets that have large range and lots of rolls. Warbikers rush against any priority shooting targets (I usually play assault the shooty, shoot the assaulty). Boyz rush in for flanking and support other assaulty troops with the Waaagh! round 2 or grab the objectives where necessary.
Thoughts?