This is not necessarily true. Although it may take longer for the effects to become apparent, you can easily lose the game in 2 turns.im a newbie to WHFB too but from what ive done it really appeals to me. Things go much slower than in 40k which i feel gives you more time to access your opponents force and where to strike first where in 40k you basically shoot everything in sight and then slog it out in cc.
Psychic abilities are quite common. Have you played an Eldar army recently?another big difference is magic whereas in 40k (unless you play eldar or dark eldar) it will be a suprise to see any psykic abilities but in WHFB it is uncommon to play a battle where little or no magic is involved.
I usually take a wizard or two in 1250 pts. The last 1000pt game I played I had only one wizard. He did not do a whole lot because my opponent was a dwarf player. Those 4 dispel dice for dwarfs are hard to get past with just one mage. uke:Theres a Goblin player in my area who uses a Shaman at 1k points. I think that at that level magic can dominate like it does at 2k, but there are even less points for troops etc, as a powerful magic phase would cost a third of your army