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So I've heard a few people talking about this game here and there, and I was wondering, is there anybody here on Heresy that plays this?

It's something that I think looks like an interesting game, and I know that @Jezlad is considering a purchase but being a tight-arse Scotsman I'll be damned if I'm going to spend money on something if I may not like it :laugh:

So, if there is anybody could you please share your opinions etc of the game with me - and Heresy as a whole. What are the mini's like? How's the gameplay? What is the quality of the gaming materials involved?

Any and all information is welcome :)



EDIT: Squadron Builder
Its a great game, a lot of the guys I've played with have repainted their ships, I have also. There are a fair amount of falcon rebuilds also, that's how I originally got into it.

I play mainly imperial. When it comes down to it a starter and a couple ships is all you really need to play but like any hobby it can be addictive. I need another tie interceptor.....

Cheers.
 

· Dazed and confused.
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Great couple games this evening. I wanted to get 4 ships on the table that could put out some hurt without going over board on upgrades. Played against a S&V list for the first time, he had four ships as well, y wing, head hunter and two of those beetle-like interceptors. Got to turn six and just after the photo below was taken I managed to kill all four of his ships in a single round of shooting. Which was nice. His head hunter is just to the left of the shot, the B Wing did the job on him, my Y wing did for his one, the X Wing took out the near interceptor, and Cracken did the job on the far interceptor, seemingly a PS 9 dude who did sweet FA for the whole game.




Played another game using Han in the falcon, Cracken and that PS6 A Wing pilot that can shoot at who he crashes into, against double fire spray with shuttle. He got his revenge in this game. Took an absolute spanking. The A wing was a revelation though. He shot across the board, got in tight behind the shuttle, and killed it(with help from Vader, admittedly). He then took all the shields and a couple of hull points off a fire spray. In the meantime the Falcon and Cracken bit the dust in a rather unseemly manner. That double Firespray list is a tough nut.
 

· Heresy Online's Pet Furby
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Discussion Starter · #223 ·
and that PS6 A Wing pilot that can shoot at who he crashes into
Arvel Crynyd.






Wait until you get hit by a triple Mango Fett list...... :shok:
 

· Dazed and confused.
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Wait until you get hit by a triple Mango Fett list...... :shok:
Yeah, the mate I was playing is fairly new to the game, but in any other system he plays, BA, FoW, 40k, he's the ultimate power gamer. He has a couple of nasty lists up his sleeve.

On a side note, picked up a K Wing and HWK with the last of my store credit in my LGS. Not hugely impressed with the HWK, but some really nice cards in there, like recon specialist.
 

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Wait until you get hit by a triple Mango Fett list...... :shok:
Triple Mango Fett? what exactly goes into a list like that?

I typically run Mango on Imp Kath with engine and some proton bombs and pair her with a tanky Phantom. Fun as hell list to fly and I love seeing people faces when a Firespray is moving more like a big based Tie Interceptor. Especially when that rear firing arc comes into play.
 

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Not hugely impressed with the HWK, but some really nice cards in there, like recon specialist.
The HWK can be a real nuisance. I think there's a pilot ability that allows someone to shoot at PS12, which ruins the day of any Phantom pilot and basically anyone PS8/9 who thought they were shooting first. Heck, even PS9 + Veteran Instincts is only PS11.

Roark + Blaster Turret, Recon Specialist, and the Moldy Crow title is a good time when used in tight formation with a couple Y/B-Wings.

Faced a K-Wing last night and it was a pretty sweet ship, not something I think I need in among my own Rebel ships but still a pretty sweet ship with lots of options.
 

· Dazed and confused.
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Had another look at the HWK, and I think Kyle Katarn, Moldy Crow and recon specialist looks pretty good. Get double focus points, can hand one off to another ship, and keeps it's own into the next turn. Combine that with the twin laser turret from the K Wing, and all of a sudden it doesn't look so bad. Lotta points though.

As for the K Wing, I think it could cause some mayhem, particularly around turn three or four whe the middle of the table tends to get a bit congested. But again, you need to pump a lot of points into it for it to be used at its best.
 

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particularly around turn three or four when the middle of the table tends to get a bit congested
I find this to be a pretty subjective circumstance. I do just about everything I can do to stay the heck out of the centre of the table, there's just so much that can go wrong when you're there that it's often not worth it unless you're darting in for the final kill.

Those new bomb tokens are of serious size. Had my buddy dropped his Connor Net in a subtly better spot I would have eaten shit with my Decimator and likely drifted off the board thanks to the large base.
 

· Heresy Online's Pet Furby
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Discussion Starter · #229 ·
Triple Mango Fett? what exactly goes into a list like that?
Three generic bounty hunters..... :)

Had another look at the HWK, and I think Kyle Katarn, Moldy Crow and recon specialist looks pretty good. Get double focus points, can hand one off to another ship, and keeps it's own into the next turn. Combine that with the twin laser turret from the K Wing, and all of a sudden it doesn't look so bad. Lotta points though.
Yup, that's about all it's good for.....
 

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I think were I to do anything differently in that list with the given pilots I would drop the Shield Upgrade on Katarn for an R2 Astromech on Horton and Advanced SLAM on the K-Wing.

Tweaking for the sake of tweaking though really. The TLT with the BTL-A4 upgrade could be oh so much fun...specially on Horton and his dieseled Lone Wolf-ish pilot ability.
 

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Haven't used/faced a K-Wing yet so I can't really comment.


Although the BTL title is a bit naughty :good:
 

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I've been running vader echo and 2x ties, they run very well.
How do you run them?

I'm waiting to run juno but she might not compliment echo as well as vader with his 2x actions.
Juno really seems like a lone shark in space because of that wicked-amazing 'I can do anything' dial. What squadron would you play that would keep up with her in formation?
 

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How do you run them?



Juno really seems like a lone shark in space because of that wicked-amazing 'I can do anything' dial. What squadron would you play that would keep up with her in formation?
TIE ADVANCED: · Darth Vader (29)
· Squad Leader (2)
Proton Rockets (3)
Stealth Device (3)
TIE PHANTOM: · "Echo" (30)
Marksmanship (3)
Advanced Cloaking Device (4)
Mercenary Copilot (2)
TIE FIGHTER: Academy Pilot (12)
TIE FIGHTER: Academy Pilot (12)

Vader and echo are dedicated tag team. Squad leader makes sure echo is in the right spot, proton rockets are for when vader is in the right spot.
The 2x ties are bait. Head straight for the enemy, guns blazing.

Juno is such a versitile solo. I would run her with just a tie swarm. Possibly use howlrunner to make tye ties more of a threat, and juno runs clean up.
 

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:shok: no TIE/x1 with Accuracy Corrector on Vader? Though, I guess waiting for the actual card from the Raider box is ok. I haven't :laugh:

Digging that Echo build. I typically toss Veteran Instincts on because I'm nervous about people shooting before me on a decloak but that looks nice, specially paired with Vader.
 

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:shok: no TIE/x1 with Accuracy Corrector on Vader? Though, I guess waiting for the actual card from the Raider box is ok. I haven't :laugh:

Digging that Echo build. I typically toss Veteran Instincts on because I'm nervous about people shooting before me on a decloak but that looks nice, specially paired with Vader.
Oh yeah forgot about that one. I drop mercenary for the extra 2 points put on t/x1 and.... you get the picture. It adds to the hard hitting.
 

· Dazed and confused.
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Can anyone clarify the twin laser turret for me? My reading of it is that if I roll two hits, he takes two damage. However, a more seasoned veteran insisted that even if I roll three hits and fails to evade any of them, he only takes one damage. If that's the case I don't think I'll be bothering with them again. Too many points spent for only doing a maximum of 2 damage on the two rolls you get.
 

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Cancel all dice results means cancel all dice results my friend. One damage max per shot, though the X-Wing forum is on fire with how awesome it is. I don't get it....but then again I didn't get the HLC until I started using it.

Similar wording can be found on Ion Pulse Missiles.
 
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