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Discussion Starter · #1 ·
I originally had an Exorcists list using space wolves to make use of runepriests but as they are massively nerfed now I have rearranged slightly. So here is my revised list...

Primary Detachment:

IF Chapter Tactics

HQ:

Pedro Kantor 1XX pts

Elites:

8x Sternguard w 3x Combi-Meltas 251pts
Drop Pod

Troops:

5x Scouts w Shotguns & Melta Bomb 60pts

10x Tac Marines w Melta & Missile Launcher 210pts
Rhino

Heavy Support:

4x Lascannon 150pts

Allied Detachment:

Red Scorpion Chapter Tactics

HQ:

Magister Sevrin Loth 1XXpts

Troops:

5x Tac Marines w Apothecary & Plasma Cannon 120pts
Rhino

Heavy Support:

Whirlwind Scorpius 125pts

Inq Detachment:

HQ:

Coteaz 1XXpts

Ordo Xenos Inquisitor w 3x Servo skulls, Power armour, Psyker 72pts

Elite:

Henchman squad w 2x Plasma cannon servitors, Multi-melta servitor & Psyker 60pts

Total 1498pts

The basic premise is to have the sterns act as the hammer to the anvil of the rest of the army.

The scoring sternguard drop in with loth attached giving them invisibility which he is guaranteed and also sponging the few wounds that make it through with his 2++ save. They will need this survivability as they are the only squad heading up. I have left a space for if I choose to put all my eggs in 1 basket and stick Kantor into that squad as well.

The servo skulls will reduce the scatter of the drop pod so I can choose exactly where the sternguard will get out. The tank hunting lascannons and melta will hopefully be enough to deal with heavy armour.

The whirlwind will provide nice long range barrage sniping and general Str 8 unpleasantness.

Coteaz will hang out with either the lascannons or the servitors to provide deepstrike defence and to give either squad a fighting chance if they are caught in cc.

This army is intended to be fun but at least semi-competitive. I'm aware I have no anti-air but I will stick with ignoring fliers as a general strategy. My other acknowledgement is I have a lot of points tied up in HQ choices but they all provide to aspects of my strategy that my list just wouldn't really work without.

All comments and criticisms are welcomed.
 

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Looks like a good and fun list. But i would recommend finding 10 points somewhere (or 8 rather) so that you can give your Tac squad Flakk Missles. If that's the cost of a single henchman then id say that's worth losing the henchman vs some ability to take out Flyers.
 

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Discussion Starter · #3 ·
I've dropped a combimelta for flakk. I could have dropped the psyker for it but I don't want to lose the warp charge.
 
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