I never give mine the termie armour always a jump pack so he can jump about with a kitted up assault squad and bring alot of hurt to your enemy sooner and stall his battel line giving you more time to move your troops about water down his lines! well thats just my opinion of course.
This guy is quite cheap and is excellent at leading Assault Squads, making them even more deadly with his Litanies of Hate special rule while also making the entire unit Fearless. If you have the points, it can pay to add terminator honors as well since it's so cheap and the extra attack is hard to complain about.
Pwr fist and crozius is the way to go. upgrade further with artificier armour and term. honours.
choose which init you want to go on ea. rd. Have ability to bust tanks as well.
5 attk (6 on thecharge with re-roll to hit). Toooooo sweeeeeet.
Dirge--don't need melta bombs when you have the almighty fist. (5 attk vs 1 attk)
All the chaplain models are sweeeet. I have on in Termie armour one with jetpack and one on a bike. You want to run it with whatever your best CC unit happens to be as he adds alot of punch to the unit. I also dont add a lot of wargear as he comes with so much already and is a great points value.
Thanks for all the replies guys/girls I decided to equip him with the powerfist and put him in with my assualt squad. Now I have some hard hitting units that can be just about anywhere really quick.thanks again
My favorite used to be twin LCs on a JP chaplain. It's a very nice combo, if a bit expensive.
But then they updated the BA codex and made it illegal (fuckers) so I go for the "Five Point Upgrade" to my JP chaplain and give him a Death Mask, an extra Wound, and an extra point of Leadership for 5 points.
In other words, I buy Lemartes and call him something different ;-)
Otherwise, Powerfist is nice because you can save it for tanks, or for when you;re up against someone with a better Init than you and just use your free power weapon the rest of the time. Just don;t forget you don;t have to use the fist all the time.
A Chaplain's almost got everything he needs! The best marine invulnerable, a power weapon and re-rolling all fails to hit in the first round of each combat.I'd take an Admantine Mantle if I've got the points, but usually its Artificer Armour, Twin Lightning Claws, Frag/Krak Grenades and Terminator Honours.
Term honors are practically mandatory, but things like a mantle and arty armor are expensive options, especially if you gave him claws or a fist. Remember, he's still only one model, give him too much swag and you lose a big chunk of points when he goes down
There's usually not much need for a mantle, in my experience-- he's done his damage by the time he's getting punched by a power fist or the like. Artificer armour, on the other hand, is worthwhile most of the time, since it's not exactly hard to pick on an independent character in close combat, and people who know how to fight Space Marines well will usually go after the characters if they're pretty much stuck in melee. They do the most damage, after all.
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