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Discussion Starter #1 (Edited)
Ok, this is a custom SC I made up, just testing the mass opinion of him.
Revenant Emir, Icon of the Dead Company
WS5, BS5, S6, T4, W3, I6, A4, Ld10, Sv3+/4+
Wargear: The Blades of Vice & Ire, Shroud Morbid, Power armour, Jump Pack, Frag grenades, Psychic hood
Special Rules: Honour of the Chapter, Chapter Tactics, Psyker, Borrowed time, Feel No Pain
Psychic Power: Ancient Terror

Blades of vice & Ire: Count as 2 Force weapons, the effect of which grants Emir the ability to use it 1 more time than normal (1 if using Ancient Terror, 2 otherwise) per round.

Shroud Morbid: Grants Emir a 4+ Invulnerable save.

Chapter Tactics: As Pedro Kantor

Borrowed time: Whenever Emir takes a wound, he must make a Ld test, if he fails he suffers an immediate Perils of the Warp attack. If this causes a wound this rule comes into play also.

Ancient terror:Pick a direction, out to 24" in that direction; no more, no less, all units touched by the line are struck by 1+1d3 S5 AP3 hits, and if any models are wounded by this power, must take a pinning test.
Anyone?
 

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Your "Borrowed Time" rule intrigues me, even if the math says he'll be fried the first time he takes a single wound. Do you have fluff made up for him? He doesn't seem unreasonable beside being on the high side of power, exactly what point cost do you have in mind?
 

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Discussion Starter #3
210pts
And after playtesting for a while, he's proven to be a powerhouse but on no account is he immortal.

Fluff:
In a previous crusade to quell the ever-expanding Tau Empire, an Epistolary of the task force called Emir had an uncanny knack for command on a death world the Tau called Ta’Shaia. His stratagem and individual command had saved his brothers on many sorties, to the point that the Captains in the detachment had turned to him as a form of advisor. But in an unexpected turn of events he was incapacitated and captured. In a desperate attempt at freedom, he overloaded the control systems for his prison with sheer psychic might and determination, though it cost him his life. His devotion to duty and to his Chapter was so great that he fought his soul’s way back into his body and reanimated it. Though he was drained mentally and he was still spiritually straining just to keep his hearts beating his body was still strong, and he fought his way out of the enclosure and sought out his brethren.

The detachment was not in good shape when Emir returned, the commanding staff were all killed by strikes of surgical accuracy, and the remnants of the force were stretched beyond hope. When Emir returned to his brothers, he took the position of authority and organised the forces he had into a retreat. Fighting the vengeful Tau back as the rest of the Chapter’s forces evacuated the death world, he took a token force of scouts and Sterngard veterans and waged war in a gruelling guerrilla campaign, studying the foe as they cut them down. Though his brothers had lost the war on Ta’Shaia, Emir had made sure his enemy paid dearly for their victory.

Upon returning to Balcora, Emir reported his failure on Ta’Shaia to the Chapter’s Council. His ability to lead was recognised by the heads of the Chapter, and he was granted armament according to his desire and his esteem. He was also honoured with a Shroud Morbid, a rare honour for a one at the head of a failed campaign, and official command of the detachment he had returned with. Of the original 3 Companies that were sent on the crusade, only 11 squads remained.

The Companies was reinforced with an unorthodox move; combined into one oversized force. Renamed after the way it escaped from utter annihilation to the Dead Company, Emir stationed at the head as the commanding officer and Sole Magi of the force.
 

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After having played against Emir, I have only good things to say about him. He is a powerhouse without doubt, but he's not overpowered at all even if he did go toe-to-toe with a Bloodthirster!
 
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