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Discussion Starter #1
Take a look at this list let me know what you think.

Tactic: Prince with Phoenix Guard. BSB with the Sword Master, the unit is large because it needs to take fire, which will protect my other units. With the world Dragon banner it is Immune to magic. It will also have a 6+ ward save against war machines. Bolt throwers to hit stronger units.

Prince
Armour of Silvered Steel
2+ Save
Talisman of Preservation
4+ Ward Save
Great Weapon
LongBow

Archmage Lvl 4
Heavens
Book of Hoeth
IRF on any Double

Noble
BSB
Banner of the World Dragon
Immune to all Magic
Dragon Armour

Mage Lvl 2
High Magic
Silver Wand
Knows one more spell
Jewel of Dusk
1+ power dice
Channelling Staff
1+ channeling Attempt

10 Archers

20 Lorthern Sea Guard
Shield
Command
Banner of Eternal Flame

20 Lorthern Sea Guard
Shield
Command

30 Sword Masters of Hoeth
Bladelord
Iron Curse
6+ ward save against warmachines
The Amulet of Light
Magical Attacks
Command
Banner of Swiftness

20 Phoenix Guard
Keeper of the Flame
The Skiensilver
1+ to go first
Command
Banner of Sorcery

Reaper Bolt Thrower
Reaper Bolt Thrower
Reaper Bolt Thrower
Reaper Bolt Thrower
 

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Take a look at this list let me know what you think.

Tactic: Prince with Phoenix Guard. BSB with the Sword Master, the unit is large because it needs to take fire, which will protect my other units. With the world Dragon banner it is Immune to magic. It will also have a 6+ ward save against war machines. Bolt throwers to hit stronger units.

Prince
Armour of Silvered Steel
2+ Save
Talisman of Preservation
4+ Ward Save
Great Weapon
LongBow
needlessly expensive. Take the armour of caledor and the vembraces of defence and you'll have a better save (the 2+ will be rerollable) for less points.

Archmage Lvl 4
Heavens
Book of Hoeth
IRF on any Double

Noble
BSB
Banner of the World Dragon
Immune to all Magic
Dragon Armour

Mage Lvl 2
High Magic
Silver Wand
Knows one more spell
Jewel of Dusk
1+ power dice
Channelling Staff
1+ channeling Attempt
would be a nice set up if you could manage it, but thats 3 arcane iems when each character can only have 1... so you'll have to choose the one you like and drop the others.
10 Archers

20 Lorthern Sea Guard
Shield
Command
Banner of Eternal Flame

20 Lorthern Sea Guard
Shield
Command

30 Sword Masters of Hoeth
Bladelord
Iron Curse
6+ ward save against warmachines
The Amulet of Light
Magical Attacks
Command
Banner of Swiftness
again, but this time thats 2 enchanted items on the same guy, throw the ironcurse on the prince/mage and have him in the unit insteaad

20 Phoenix Guard
Keeper of the Flame
The Skiensilver
1+ to go first
Command
Banner of Sorcery

Reaper Bolt Thrower
Reaper Bolt Thrower
Reaper Bolt Thrower
Reaper Bolt Thrower
Its a fine list, personally I think it needs either shadow/death/life on the Lv2 mage at the very least in order to make thoes S3/T3 elves strong enough, or the enemy weak enough to counter some of the nastier enemy units such as warriors of chaos, temple guard or empire knights, which heavens or high lores just wouldnt hope to scratch.
Personally I would use shadows/death on the archmage and metal on the mage- gives you a powerful mage to help you against hoardes (and with pit of shaes/purple sun you have something to smash low I units like dwarves, ogres, plaguebearers, lizardmen and the undead... not a bad list) with back up from someone capable of smashing heavy armour (2D6 2+ woundings with no save on a heavy cav unit is pretty lethal, and since its the signature spell you'll always get it if you want).
 
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