January 11, 2009 Game 2
1,000 Points
Scenario: Sieze Ground
Deployment: Pitch Battle
Special Rules: Only HQ and Troops can deploy. All other unit types must begin the game in reserve.
John's Eldar VS. Jeff's Space Salamanders
John's List:
The Avatar of Khaine
Dire Avengers x 9 Exarch w/Extra Avenger Shuriken Catapult, & Bladestorm
Wave Serpent w/TL Bright Lance, Shuriken Cannon, Spirit Stones
Guardians x 10 Warlock w/Embolden, & Spirit Seer, Scatter Laser
Wave Serpent w/TL Bright Lance, Shuriken Cannon, Spirit Stones
Pathfinders x 6
Guardian Jet Bikes x 5 w/Shuriken Cannon
(My list was designed to deploy my whole army on the board taking advantage of maximum fire power.)
Jeff's List:
Vulcan
Terminators x 5 w/Thunder Hammer, & Storm Shield
Dreadnought w/Multi-Melta, Heavy Flamer
Drop Pod w/Deathwind Missle Launcher
Tactical Squad x 10 w/Flamer, & Meltagun
Drop Pod w/Deathwind Missle Launcher
Tactical Squad x 10 w/Flamer, & Meltagun
Drop Pod w/Deathwind Missle Launcher
Terrain:
I won the roll for terrain placement and placed a large rock formation in the SE quarter. Jeff placed a large forest on the NE quarter. I then placed medium forest on the SW quarter. Jeff then placed dummy piece of terrain (a useless hill that hardly blocked LOS) on the East cross point along the table edge. I placed the last piece of terrain; a small over growth in the center of the map.
Jeff rolled 4 objectives. I an objective behind the rock formation. Jeff placed 1on the NW forest. I placed 1 towards the middle point of the board leaning towards the SW quarter. Jeff placed the last objective a few inches away from the center of the board leaning towards the SE.
3 Objectives real close was bad for me because it would require my army to condense.
Deployment:
I won the roll to go first, and despite knowing this was a drop list and that going 2nd would allow me to capatalize on my speed. I still chose to go first. I honestly cannot for the life of me think what my rationality was behind this decison. Maybe I was being controlled by an outsider?? :scare:
I crammed my Wave Serpent w/Guardians and the Jet Bikes behind large rock formation. My other Wave Serpent w/Avengers on the opposite side of my deployment zone behind the Forest. My Avatar stood fearless in the North most center of my deployment zone. I placed my Pathfinders on the boarder of the NW forest next to an objective. Honestly the Pathfinders were a trap for Jeff. In all my experience against Jeff I know that he likes to overkill and I was hoping he would do just that.
Turn 1:
I thought long and hard about my first turn. What due I do? I thought about boosting my Serpents and Jet Bikes to swich places for a cover save, but then I imagined his drop pods landing in the right spots then melting both vehicles killing half the passangers inside. I just moved my Avatar to the center of the board to broaden his response. :good:
Jeff Dropped both pods w/Tac Squads right infront of my Pathfinders. That fool took the bait, now he would have to foot slog down the board. :taunt: Hahaha! Only took 1 flamer and some bolter fire to annhilate the poor Pathfinders. This was not as awesome as my predictions made it seem. I felt it would play out later after I shot him for 2 turns.
The Second Squad with Vulcan ran for some distance around the corner of the Pod.
Turn 2:
Jeff's Tac squads were well positioned for cover behind those pods. I elected to take some pot shots at the lousy Drop Pods with pretty much all my Str 6+ weapons thinking I could damage some marines in the exploding vehicle. Didn't work, didn't do anything... My Avatar dropped the ball on Vulcan's squad because a single marine had it's butt hanging out to far. Luckily Vulcan was to far to make it into close combat. THIS IS WHERE THE GAME GETS WIERD. Avatar drops 4 hits, and rolls to wound 2, 4, 1, 1. I figured whatever it happens, but I just botched a good opportunity to slay a Tac Squad. Avatar walks away unwounded.
On Jeff's turn his Terminators land right behind my Avatar while his Second Tactical Squads claims the NW Objective. Dreadnought stays in reserve. The Avatar strikes landing 3 hits and rolls to wound 5, 1, 1. Ok.. Annoying now...
Turn 3:
I unload my Avengers move them enough to stay away from the Terminators charge, but close enough to Bladestorm them. My Guardians dismebark and push towards the south table edge in a conga line to minimize potential Heavy Flamer damage from the dread still in reserve. Both Serpents move a few inches forward but stay within pick up reach of the respective squads. The Jet Bikes jump the Shuriken Cannon over the rocks. Now my Bladestorm comes down on those 5 termies. Devestating them with 1 whole Kill!!! Now I'm mad and losing sight of the game. I turn every other gun I have and drop all fire power on those termies and kill 1 more. :ireful2:
Jeff's Termies charge my Avatar. Avatar has 1 chance to finish of this Tac Squad before he gets beaten to death. The Avatar lands all 4 hits and kills 3. About frikin time! I was lucky that the Avatar didn't die at this point, but it was left standing with 1 wound and dazed by Thunder Hammers.
Turn 4:
I decided to stop worrying about the Termies and start taking evasive mauvers. Picked up the Avengers and tried to flee the combat radius of his termies, but dont get far enough. I was scared I wont lie. Guardians creep up against the rock formation, while the Bikes bound infront of the rock formation. This time I allocate my firepower against the available Tac squad and actually score some kills.
The Avatar dies finally and pushes towards my Wave Serpent with Avengers.
Jeff disbands Vulcan from the Tac Squad and makes an Assualt against my Wave Serpent with the Termies. All of those nasty master crafted Thunder Hammers only destroyed a TL Bright Lance.
Turn 5:
So this is it. Now or never. I needed to get rid of Vulcan or the Termies to make this work. I unloaded the Avengers and flew the Wave Serpent into the NW objective right infront of his Tac Squad for a successful contest.
My Bikers fanned out between the center W and center E objective, being in range to claim either or. My Guardians camped the objective behind the rocks. TL Bright Lance on Vulcan and he passes invulnerable. I follow a Bladestorm on Vulcan and out of 18 wounds 1 stuck.. I use my remaing fire power on Vulcan and once again fail to stick any wounds. At this point Jeff made the outrageous claim that Vulcan was God.
So I am pretty much screwed here, but hey at least I have all the objectives captured or contested.
Jeff gets his Dread finally.. Har har har. It drops somewant north of my Bike Squad. Vulcan moves to assualt the Jet Bikes, the Termies move to assualt my Avengers. My Wave Serpent graciously survives a meltagun. Jeff dropped some rapid fire and a multi-melta from his dread on my Jet Bikes. He kills 3 so I remove the 3 close to Vulcan; denying him a charge. Get this! My Dire Avengers kill a termy, lose 3 bodies and hold thier ground.
Turn 6:
Funny thing about turn 6. So both Jeff and I look at the board while he's shaking a die in his hand for the end of game roll. I will win the game by 1 objective if the game ends here. So I say, "Wait let me roll the dice my rolls have been so crappy and I need to roll low to win." Jeff honoured me and I rolled a 1. A 1 that saved me the game. :laugh:
Conclusion:
This was a surprise game for me really. I was use to beating the socks off of Jeff's IG in previous Tournaments, but damn his Marines were solid. This was Jeff's last Tourney for a while since he leaves for the airforce soon. We reflected for a while on the match and wished each other the best of games next week.