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Discussion Starter · #1 ·
I have just read the GT faq and amazingly discovered that wraithcannons can penetrate eldar skimmers that have moved 7" or over!

As my current eldar army is slightly apprehensive about fighting monolith heavy necrons and other eldar armies, I am seriously considering wraithguard as they could be very effective against both threats.

The problem I have with them however is that they have to be in a wave serpent to realistically ever counter the threats I have in mind for them. I'm not a massive fan of wave serpents because they are quite expensive and non-scoring. My current list is:

autarch on bike, general tricks

2x3 bikes

2x6 harlequins

2 vypers with EML and shuri cannon (separate)

6 warp spiders with exarch with dual spinners, blades and hit and run

prism normal tricks

2 falcons with the usual

If I was to take the wraithguard, I would either lose the prism+ the vypers for 5 wraithguard and warlock in a serpent or I would lose one of the falcon/harly combos.

I'm not that happy taking out the prism+vypers because i feel that really centralises the reliance I put on my grav tanks. Every grav tank is expensive in its own right with pricey cargo in. Things could go very wrong very easily.

I also have had great success fielding 2 falcon/harly combos (waits for the boos to cease). This is because 2 of these gives me the ability to corner faster enemies such as crisis suits. This swap seems to fit better than the prism+vypers, but I'm reluctant to give up what has already given me alot of success.

Ok, waffle over. Basically, has anyone used wraithguard in a wave serpent at tourney level and how have they fared? What would you take out of my list to fit them in with?

Cheers.
 

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Oh they were ok...:biggrin:
 

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Discussion Starter · #3 ·
haha. Ahh yes, you used wraithguard/serpent for the heat. Hmm. The question is what to take out. The thing is, I came 9th at the heat and in truth I was unlucky to lose the game I did (death or glory immobilising a falcon + first turn double 6 on prism). I havn't ever really felt properly beaten with my list yet which is why I really am having trouble thinking where to put them in.

What would you change?
 

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I would deffinatley take out the second harley taxi. You don't need two squads of harlequnis that's just overkill. Use your army wisely don't overcompensate. Take a unit that can do at least 2 things well. Try not to duplicate expensive units. The reasons for this is because if you come up against an apponent which is geared up to face harlequin taxis. Then you are going to loose a lot of points and perhaps loose the game because it's putting too many eggs in one basket. The harlequin taxi is on of the best things in the game, but too many and you are bound to overdo it and loose out tp a prepared apponent.
 

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Discussion Starter · #5 ·
Overkill? Hmm. I have to say experience has told me different. The reason is the fact that against an army like tau. One falcon taxi is going to find is going to find it so hard to get in combat against an army that is quick (like tau). 2 falcon taxis enables you to position the falcons either side of your target. It's cornered then and it wont be running away. It's only escape is downing one of the falcons, good luck. :biggrin: The other thing I don't like is the consequences of the wave serpent blowing up. Its bound to happen sometimes. If a falcon blows up. Ok, the harlequins are entangled, but they have the veil and so are unlikely to get killed afterwards (i also have a spare taxi ;)). The wraithguard however, are much more likely to die when the wave serpent blows up (not to mention that wave serpents are more likely to blow up)

However, you are right that it is certainly looking like the 2nd taxi is what has to go to fit the wraiths in and with 2 taxis i would crap myself if I saw wraithguard opposite me. I reckon it can't do any harm to give them a trial run out. I shall posts results!
 

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yeh play them a few times to get used to them. Tbh you just have to know what your doing with them :wink:. I know what you mean about Tau but again I don't think it's your harlequins that will be doing the killing in that game if you take wraithguard. (I'm talking about a tournament here so if you take 2xTaxi just for Tau then you are shooting yourself in the foot somewhat when you face nids or necrons. Although I suppose they are less seen at the tournaments). Overall I think it's down to preference.

Another thing I might add, although I have read the FAQ, I wouldn't be surprised if that ruling on the wraihtcannons gets changed before the Final as it comes across as a bit daft to me. If not all the better for you and me ey?
 

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Discussion Starter · #7 ·
Tau were just an example of a quick army that can deal with 1 taxi easily. 2 taxis against marines and chaos is a bloodbath, especially when you know how to play them well enough to be able to make them charge at the same time. Its dirt. Necrons are a fear admittedly and another reason why I am entertaining a change. Nids get raped by 2 taxis though. Its just making sure that the hive tyrant goes down before the harlies charge so that damn catalyst goes away!

As for the faq, you are certainly right about that. I was very surprised when I read it and a change wouldn't surprise me at all. If not, well... awesome.
 

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Discussion Starter · #10 ·
how do u think the taxi's will fair against the new orks, i predict a few ork lists at the final
I personally think I'm fine against orks. However, time will tell. I don't think there will be too many of them though. Too much painting for most I would think.

As for the wraithguard, I've decided against it. The wave serpent is non-scoring and too vulnerable imo.
 
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