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Discussion Starter · #1 ·
Iyanden with eldar allies

HQ 1 : Farseer with jetbike, shard of anaris, singing spear @ 155pt
HQ 2 : Farseer with jetbike, singing spear @ 115pt
Warlock counsil : 5 warlocks on jetbikes @ 250pt
Troop 1 : 5 dire avengers in wave serpent with shuriken cannon and holofields @210pt
Troop 2 : 5 dire avengers in wave serpent with shuriken cannon and holofields @210pt
Troop 3 : 5 dire avengers in wave serpent with shuriken cannon and holofields @210pt
Heavy 1 : Wraithknight @240pt [Warlord]
Heavy 2 : Wraithknight @240pt

Allied detachment
HQ1 : farseer with jetbike, singing spear @115pt
Troop : windriders, 3 windriders @51pt
Troop : 3 windriders @ 51pt

Total 1847pt

If someone could explain how exactly I have to roll for psychic powers with the warlock counsil ?
Do I roll seperatly for each one, or all in one and re-roll double powers ?

anyway one farseer rolls on telepathy (hoping for invisiblity), if failing I might roll with 2 farseers..
one farseer most definatly takes guide and prescience.

The wave serpents have twin linked scatter lasers obviously
toughts, comments etc, go ahead :grin:
 

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i'd swap the warlock council for 20 guardians with double BL (or whatever weapon you fancy) and an attacked lock, way harder to kill than the 5 man council, a lot of shots if something decides to suicidally get in range of the shurikens and become nigh unkillable when under invisibility. this change leaves you with also 80 points letting you beef up a bit the bike squads you already have, with the option of getting a third squad
 
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