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Discussion Starter · #1 ·
This is one of my first army lists I have put together, Just wanted to get some feedback. Ive won two 400 point battles, as if that means anything, and got my ass stomped at two 1500... any help would be great!

Troops
10 Pathfinders 240
10 Guardian Jetbikes 220

Fast Attack
5 Shining Spear, Exarch 187
6 warpspiders, exarch 144

Heavy Support
2 Falcon Gravs 230

Elites
6 Firedragons, exarch 108
6 Striking Scorpians, exarch 108

HQ
Autarch, jetbike 100

Unless my math is off that comes out to 1337, and since it is leet it has to work right? But it leaves me with 163 points for Wargear, and to me seems pretty fast and solid.

Thank for any help
 

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I'd break the 10 Pathfinders into 2 squads of five. You can potentially force more pinning tests, avoid having all of them be assaulted at once and be able to deploy them in smaller areas of terrain.

I'd also upgrade the Falcons. If you have troops inside, Spirit Stones, Holo-Fields and Vectored Engines are all very worthwhile. (That'll take a bunch of your free points, but it's worth it.)

It should be a workable concept though.
 

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Discussion Starter · #3 ·
Good advice for sure on the rangers, I didn't even think about that, and I have 163 points to spend so for sure will spend that on probably vector engines because I was planning on having them be loaded with Firedragons and Striking scorpians. I suppose I could knock down the guardian JB size if more points are needed... I think I will be giving it a try in the next couple days... heh
 

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Also consider breaking the Bikes into 2 or 3 units. Combined with the division of the Pathfinders, you'll have much more in the way of resources during the game. You've chosen a very compact list, but with Eldar, it works.
 

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as before, and also:
try to add a wraithlord to assist in combat instead of a falcon, because i find that wraithlords are flexible in battle roles.
looks good though
im an eldar player myself, and though i dont use jetbikes or spears, that looks pretty familiar!:victory:
 

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Discussion Starter · #6 ·
Thanx for the advice I will have try this out, I am going to try it out this week, I will report back but I will try all these suggestions and see what work. As for wraith lord I agree they seem very flexible but I have 2 falcon grav tanks and I need them for the Striking Scoprians and Fire Dragons, to get them into combat to rape face... fast? heh
 

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yeah, i see where your coming from
sometimes, depending on the army you up against, its best that they stay where they are, with the support from the wraithlord and other troops
also, because yours is a fast army, i think you should try to add some support troops if your army expands, and just in case if everything goes to the dogs, haha!
 

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Discussion Starter · #8 ·
So I just played a space wolf and then a Monster Nids army and lost to both mainly from forgetting some rules against spacewolves, and just getting my ass kicked against an army that I couldn't seem to wound. The nids were such a bad loss it made me almost not want to play for awhile... just horrible. I made a thread asking advice on monster nids, I am thinking Starcannons.
 

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If you are a beginner and playing veteran players you will lose your first few games. The best advice would be to get confident with the rules and read and re-read them. This will help you far more than army tweaks. Accept your first few losses with good grace and treat them purely as a learning experience as that is what they are.

You've chosen a difficult (although very powerful) army to begin with as you have so few models. With eldar alot of the time you should be focused on denying your opponent VPs rather than trying to kill everything he has. Survive until the end of the game and steal the objectives.

As regards your list, as a priority I'd upgrade the falcons to make them nigh unkillable. I think this make them cost around 205 apiece but they are worth every point. Split the squads as others have suggested, get shruiken cannons for the jetbikes too so you don't have to get in close and give the autarch a lance so he has hitting power in cc.
 

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Discussion Starter · #10 ·
I will have to give all of that a try. I was actually just thinking today about a hard hitting fast, so far I am working around 2 squads of 6 Striking scorpians, 2 squads of 5 Shining spears, and a lanced up Autarch.
 

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Discussion Starter · #12 · (Edited)
Well I just put together a 1500 point and I am pretty sure I had it in the bag but my friend had to leave... turn 5 sad. It was
HQ
Autarch
-Jetbike, Laser Lance, mandiblaster, Reaper Launcher-which ended up being not a good choice.

Farseer
-Guide
-runes of witnessing

Troops
-10 Guardians, Starcannon
And at this point yes I just realized I forgot a 2nd troop choice... woops (friendly game)

Elite
6 Striking, exarch
6 Striking, Exarch

Heavy
3 WW, Starcannons

Falcon full up, SC

Fast attack
5 shining spears, exarch
5 shining spears, exarch

The shining spears were amazing and killed almost everything, Farseer failed his check on guide 6, 6, 5.... WTF WW got boned after they shot once, Guardians did some damage, I am thinking of dropping one of the squads of Strikers for the other troop choice. Any suggestions?

I am thinking either another guardian with SC, or pathfinders.
 

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Keep your chin up Eldar are very hard to master but when you do they're very difficult to play against. I play BA Marines and have a very difficult time holding my ground against Veteran Eldar Players. The more you lose the more you learn, I always get with my opponant after and go over the game to find out what I could have done better. Most people are more then happy to help. I know its not tactical advise, but hope it helps...
 

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ah, looks better
a nice fast but heavy hitting army
i think you should replace one squad of striking scorpions with a faster option, but thats just my preference really
give it a go in battle, and keep it up!
 

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I'd lose some scorpions for a second troop choice as you say, maybe just a unit of 3 bikes with a shuriken cannon. Some rangers might also be worth looking at.

You can upgrade the Farseer a bit I think. A jetbike and mind war makes him very good for killing heavy weapons guys of veteran sergeants. Alternatively fortune and put him in a unit of shining spears.

The autarch doesn't need the reaper launcher and it doesn't really work on a jetbike anyway. A fusion gun is a good alternative, or just keep a pistol for a second attack in CC.

I would lose the war walkers for a second falcon. Where the WWs are ridiculously easy to kill the falcon is ridiculously difficult to kill. Not as shooty, but it gets to fire more than once. If nothing else at least split the WWs into two units.

You might end up with a complete jetbike/skimmer army. I think that would be pretty cool.
 

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Discussion Starter · #18 ·
Alright so I put together a new list with similar speed aspect for you to critique, once again it is all appreciated. I tried to take note of different suggestions.

HQ

Autarch-70
Jetbike-30
Mandiblaster-10
Fusion Gun-10
Laser Lance-20
Total-140 Attached to Shining Spears.

Troops

5x Pathfinders-120
5x Pathfinders-120

Elite

6xHarlequin-108
-Shadow Seer-30
6x Harlequin Kiss-24
-total- 162-Placed in Falcon.

6xFiredragons-96
-Exarch-12
FirePike-8
-Total- 116-Placed in falcon.

Fast Attack

5xShining Spears-175
Exarch-12
Skilled Rider-10
Withdraw-25
Total: 222

5x Shining Spears-222

Heavy Support

Falcon grav-115
-Starcannon-25
-holo fields-35
-Vectored Engines-20
-Spirit Stones-10
Total-205

Falcon Grav-195
-Scatter Laser


That should be 1502 but it can drop down switching out another SC for a SL. I figure the pathfinders would be decent bait as well as force pinning checks on whatever my Shining Spears want to blow up. Look a little better?
 
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