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Discussion Starter · #1 ·
So I thought it would be fun to have a green meat shield and think can make some interesting lists with irks, so here is my ideas for two lists:

1850
HQ:
1 Farseer-100
Elites:
5 wraithblades, Wave Serpent, Twin Bright Lances-280
5 Wraithguard, wave Serpent, Twin Bright Lances-280
Troops:
5 Dire Avengers, Wave Serpent, Bright lances
10 Guardians, Eldar missle platform, Wave Serpent, -225
Heavy:
Wraith lord, Bright lance, Ghostglave and scatter laser-165

Orks
HQ:
1 Warboss, eavy armour-64pts
Troops:
20 boys, 1 nob, 2 big shootas, 130
Elites:
7 nobs, 1 nob boss, eavy armour, 3 power klaws-206

Total army pts is 1856.
What do you guys think about it, I think have a big nasty green mob with power klaws coming at you is scary and takes a lot of shots away from my main force, also nobs are terrifying.

Here is my 2000 point list

Eldar
1 Farseer-100
Elites:
5 wraithblades, Wave Serpent, Twin Bright Lances-280
5 Wraithguard, wave Serpent, Twin Bright Lances-280
Troops:
5 Dire Avengers, Wave Serpent, Bright lances
10 Guardians, Eldar missle platform, Wave Serpent, -225
Fast:

5 warpspiders-95pts

Heavy:
Wraith lord, Bright lance, Ghostglave and scatter laser-165

Orks:
HQ:
Warboss, eavy armour, power claw- 84 pts
Troop:
20 boys, 1 nob, 2 big shootas, 130
10 Gretchin, 1 Runtherd- 35pts
Elites:
7 nobs, 1 nob boss, eavy armour, 3 power klaws-206
Heavy:
3 Killa Kans, 2 Rokkit Launchas, Kustom mega blasta-150pts

total 2000pts
Thinking this is a very scary list, have a green wave hitting from one side of the army while I have my fast units moving up in the transports, I have a lot of anti tank for the eldar side of things. so as I advance they have to pick targets, Most likely be my transports, to good to be left alone, that leaves the green tide to rush in with the power klaws, taking killa Kans cause I love the look and hey 3 walkers with 11 armour and 2 hp each can be a pain. Then to add to the pain my enemy will be feeling Ill have warpspiders dropping in and aiming for the warlord or rear armour shots. I think this list is pretty nifty, But I haven't played a game as an ork yet and I may be way off the mark, all input welcome and love all discussion :)
 

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Hey bud, Its an interesting idea to pair the eldar with the orks, This happens a lot in the fluff the eldar have a tendency to let the orks rampage to slow their enemies or distract them so good on you for trying it out yourself.

I can't comment on the eldar portion of your list because I only play greenskins but here are a couple of comments.

That unit of 10 Gretchen won't last on their own at all, they'll be pinned and running the first time they get shot at by anything sizable, so they'd be useful to hold an objective but not add much to your green wave.

When it comes to the boyz I'd be sure to take a bosspole on the nob or the warboss the new mob rule table isn't that awesome and with a mob of 20 dudes a d6 of hits every time you biff a moral won't be super helpful.

I also might consider retooling this a little and making those boyz shoota boyz, even now that it costs a point more per model they are pretty darn useful being assault 2, and still getting 3 attacks on the charge they can still survive a punch up.

Take all of that advice with a grain of salt however. Some of the most successful lists I've ever played have been running stuff that'd make tactica players absolutely cry.
 

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If you really want a big green mob of greenskins distracting your opponent from the eldar, I would say take the Green Tide formation and just run 100 slugga boys up table with the big bosspole for fearless and an added painboy for tough as nails boys. With 100 boys forming a huge line across the table, it will be impossible to ignore and basically give the rest of your eldar free reign. If so, swap out those wraithblades for wraithguard with wraithcannons and have them move up behind the tide in bright lance wind serpents. I'd also say take out the guardians and add a few jetbikes that stay in reserves and jet out late to grab objectives.
 
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