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This is the eldar list I've been toying around with and have gotten mixed reviews from "Ahhh! You can't do that!" to "I think that will work nicely." That being the case, I submit it for your perusal and comment.
HQ:
Farseer- Doom, Singing Spear, Spirit Stones
Avatar
Elites:
10 Bainshees- Exarch with executioner
Wave Serpent- Vectored Engines, Star Engines, Twin-Linked EML, Spirit Stones
10 Fire Dragons
Wave Serpent- Vectored Engines, Star Engines, Twin-Linked Scatter Laser
Troops:
10 Rangers- pathfinders
10 Rangers- Pathfinders
Fast Attack:
8 Swooping Hawks- Exarch with Skyleap and Intercept
Heavy Support:
Wraithlord- Wraithsword, EML
Fire Prism- Vectored Engines
Fire Prism- Vectored Engines
This is just under 2000 points and is not yet optimized. I should explain a few choices now so there is less confusion.
HQ:
Farseer- Stays with the gunline and acts as close support anti-tank and keeps the wriathsight from affecting the wraithlord.
Avatar- Plays goalie and acts as a counter assault unit to keep the pathfinders safe.
Elites:
Bainshees- They go hunting for enemy heavy weapon squads and otehr targets of opportunity. Their Falcon has an EML for anti-tank on the go and to hopefully pin potential assaultees in place.
Fire Dragons- The main anti-tank and anti-heavy infantry squad, I gave them enough numbers so taht they can act for a prolonged period unsupported. Their falcon has teh scatter laser to mow down infantry on the flank they choose to hit tanks on.
Troops:
Pathfinders- These guys are just listed as squads of 10 to keep things simple. Obviously they can be broken into small squads on a whim. I choose to take so many because I feel they are the best Eldar troops choice and will be more useful on a gunline than Dire Avengers. Hopefully they will pin down large squads for the Prisms to destroy at range.
Fast Attack-
Swooping Hawks- My girlfriend loves these and so she's already picked them up. Hopefully they can deepstrike in, take out an enemy main tank, and if they get into trouble, skyleap away to safety before the enemy claims too many of them.
Heavy Support:
Wraithlord- He stays back with the farseer and avatar on the gunline and acts as a counter assault unit. The wraithsword may get dropped for a lance if I can find the points but I like the idea of keeping him cheap and expecting him to be a big target for death.
Fire prisms- Pretty self explanitory: banked shot for pie plate anti-meq, lots of anti-horde control and solid anti-tank vehicles all rolled into one. No holofields or spirit stones simply because the points aren't there and if they keep moving so tehy can only be glanced, teh vectored engines will save them from a bad crash.
Things that have already been bought for the army include: The bainshees, 5 swooping hawks, 5 fire dragons, 10 path finders, a wave serpent, fire prism, farseer and wraithlord. Your comments are appreciated.
HQ:
Farseer- Doom, Singing Spear, Spirit Stones
Avatar
Elites:
10 Bainshees- Exarch with executioner
Wave Serpent- Vectored Engines, Star Engines, Twin-Linked EML, Spirit Stones
10 Fire Dragons
Wave Serpent- Vectored Engines, Star Engines, Twin-Linked Scatter Laser
Troops:
10 Rangers- pathfinders
10 Rangers- Pathfinders
Fast Attack:
8 Swooping Hawks- Exarch with Skyleap and Intercept
Heavy Support:
Wraithlord- Wraithsword, EML
Fire Prism- Vectored Engines
Fire Prism- Vectored Engines
This is just under 2000 points and is not yet optimized. I should explain a few choices now so there is less confusion.
HQ:
Farseer- Stays with the gunline and acts as close support anti-tank and keeps the wriathsight from affecting the wraithlord.
Avatar- Plays goalie and acts as a counter assault unit to keep the pathfinders safe.
Elites:
Bainshees- They go hunting for enemy heavy weapon squads and otehr targets of opportunity. Their Falcon has an EML for anti-tank on the go and to hopefully pin potential assaultees in place.
Fire Dragons- The main anti-tank and anti-heavy infantry squad, I gave them enough numbers so taht they can act for a prolonged period unsupported. Their falcon has teh scatter laser to mow down infantry on the flank they choose to hit tanks on.
Troops:
Pathfinders- These guys are just listed as squads of 10 to keep things simple. Obviously they can be broken into small squads on a whim. I choose to take so many because I feel they are the best Eldar troops choice and will be more useful on a gunline than Dire Avengers. Hopefully they will pin down large squads for the Prisms to destroy at range.
Fast Attack-
Swooping Hawks- My girlfriend loves these and so she's already picked them up. Hopefully they can deepstrike in, take out an enemy main tank, and if they get into trouble, skyleap away to safety before the enemy claims too many of them.
Heavy Support:
Wraithlord- He stays back with the farseer and avatar on the gunline and acts as a counter assault unit. The wraithsword may get dropped for a lance if I can find the points but I like the idea of keeping him cheap and expecting him to be a big target for death.
Fire prisms- Pretty self explanitory: banked shot for pie plate anti-meq, lots of anti-horde control and solid anti-tank vehicles all rolled into one. No holofields or spirit stones simply because the points aren't there and if they keep moving so tehy can only be glanced, teh vectored engines will save them from a bad crash.
Things that have already been bought for the army include: The bainshees, 5 swooping hawks, 5 fire dragons, 10 path finders, a wave serpent, fire prism, farseer and wraithlord. Your comments are appreciated.